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I need a game plan/advice

Discussion in 'Unity Reflect' started by skyeg3, Apr 18, 2022.

  1. skyeg3

    skyeg3

    Joined:
    Jul 7, 2020
    Posts:
    22
    I am a BIM manager and very amateur Unity user and I'm trying to figure out how to proceed in the most effective way. I am able to poke around in the Unity Editor and have the Reflect Viewer project open but I am functionally useless in writing C#. I want to make a version of the viewer with almost all functionality and UI stripped away so that all that is left is an AR model viewer for iOS devices. The only two features I must have at this point are:

    1. Image target based model positioning
    2. Fast model updatability (syncing)

    So, Should I hire somebody? If so where? I think it would probably be a good idea to get help from someone experienced with Reflect customization.

    Are there tutorials somewhere I'm missing?

    Thanks in advance.
     
    hail_simo likes this.
  2. Unity_Derek

    Unity_Derek

    Unity Technologies

    Joined:
    Aug 24, 2021
    Posts:
    31
    Hello @skyeg3,

    The Reflect Viewer template is a good starting point if you would like make your own viewer. As far as I am aware, it has the marker based AR positioning component where you can use for making your own viewer.

    C# is easy to learn, but there is also "Bolt" - A visual scripting asset that Unity acquired some time ago which you can use. You can find some tutorials on this asset on YouTube, Unity Learn page etc.

    It is hard to give you advice on rather you should hire someone in-house or outsource it to an external party, as this has something to do with your budget and timeframe. But if you are really interested in hiring, I can go and have a look to see what I can do. Please DM me if you want.
     
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