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I just created a 3 minute basic tutorial on how to shoot bullets in Unity, hope it will help someone

Discussion in 'Scripting' started by Bracer, Sep 13, 2015.

  1. Bracer

    Bracer

    Joined:
    Sep 4, 2015
    Posts:
    19
    I just created a 3 minute basic tutorial on how to shoot bullets in Unity, hope it will help someone.
    For those who already know, this can also be use as a quick reminder.

     
    Timelog, Kiwasi, elmar1028 and 2 others like this.
  2. Bracer

    Bracer

    Joined:
    Sep 4, 2015
    Posts:
    19
    Thank you EMGPY for liking this video :)
    Took me three days to make it :D
     
    EliasMasche likes this.
  3. Gerald Tyler

    Gerald Tyler

    Joined:
    Jul 10, 2015
    Posts:
    80
    Thanks man. I hate raycasting.
     
  4. Lethn

    Lethn

    Joined:
    May 18, 2015
    Posts:
    1,583
    That's actually quite a well made tutorial, you didn't leave any parts out or skip anything like a lot of people usually do, by the way, for people who don't like giving out debit card details and so on you might want to consider accepting Bitcoin.
     
  5. Bracer

    Bracer

    Joined:
    Sep 4, 2015
    Posts:
    19
    I will be covering Raycasting soon Gerald Tyler ;p

    Lethn, I actually have a Bitcoin address you can sent to:
    1698RW9rSJUXeSSbyNaQY7aNNbxQkLtjs5

    But I took an arrow to the knee many months ago doing Litecoin/Dogecoin/Bitcoin Trading and I didn't look back after the tears.
     
  6. Lethn

    Lethn

    Joined:
    May 18, 2015
    Posts:
    1,583
    LOL! :D Don't blame cryptocurrencies for your bad trades :p but honestly, if you just pop that address onto your descriptions it will be a lot easier for people to send you money, by the way, I have to be very cheap right now because I'm finishing work on a game so I only sent you 0.002btc but it's a good tutorial so I'm sure you'll attract people if you keep making them.

    If you want to get some real attention, I'd be personally grateful if you did tutorials on things people very rarely work on, like for instance, making grids, building placement and so on because I've had to pester people on here or learn things through trial and error to work that stuff out.
     
  7. Bracer

    Bracer

    Joined:
    Sep 4, 2015
    Posts:
    19
    You send me Bitcoins ?!! WOW ! That is so awesome thank you ! You must be the first one in a long loooooong time now.

    I will have to update my Block chain....Estimated Time...1 BILLION YEARS ! Ha ha ha
    Seriously thanks though.

    As for your ideas, maybe we can both make a tutorial together seeing that we share similar frustrations :)
     
  8. Lethn

    Lethn

    Joined:
    May 18, 2015
    Posts:
    1,583
    I'm not that good yet at all! I'm still trying to work out how to get variables working properly with my Navmesh Agents! >_< It's just an idea though, if you want more views and comments on your videos it will be a good idea to look at the stuff people rarely go into.

    For instance, you've got millions of tutorials on FPS' so look at RPGs or something instead, that sort of thing oh and don't get too excited about the BTC it's a tiny tiny amount. I do recommend it for anyone else by the way who wants to accept small payments over the internet without any card details or paypal involved.
     
  9. Kiwasi

    Kiwasi

    Joined:
    Dec 5, 2013
    Posts:
    16,860
    Bit coins. Lol. You'll get more revenue from running YouTube ads or setting up on patreon.

    Nice tutorial. Succinct and too the point. Decently edited as well. World needs more Unity youTubers with respect for there viewers time.

    One small request, as both a fellow youTuber and a scripting forum veteran. Please use the standard Unity coding conventions around case and naming. Do that and I'll start reccomending your channel for beginners.
     
  10. Timelog

    Timelog

    Joined:
    Nov 22, 2014
    Posts:
    528
    I'd even go as far as to say, use the "standard" c# coding conventions with Unity specific functions where applicable as per Unity 5's example projects (This means, among other things, don't use public fields. Instead use private fields with the [serializeField] attribute when needed in inspector, and encapsulate them as per requirement).
     
    Kiwasi likes this.
  11. EliasMasche

    EliasMasche

    Joined:
    Jul 11, 2014
    Posts:
    92
    There no problem good video and tutorial. ;)
     
  12. Bracer

    Bracer

    Joined:
    Sep 4, 2015
    Posts:
    19
    Now that you've mentioned it, I actually DO have a patreon:
    https://www.patreon.com/Bracer?u=2309731&ty=h

    I would appreciate any support anyone could give ;p
     
  13. Bracer

    Bracer

    Joined:
    Sep 4, 2015
    Posts:
    19
    Thank you EMGPY :D