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Unity's version control component has been upgraded to Plastic SCM.

I just cant. CollabProxyException: object not found - no match for id...

Discussion in 'Unity Collaborate' started by rasto61, Sep 2, 2020.

  1. rasto61

    rasto61

    Joined:
    Nov 1, 2015
    Posts:
    352
    Any suggestions for this?
    Deleted snapshot. Deleted library.
    Happening in 2.0+ (latest)
    Not happening in 1.whatever



    CollabProxyException: object not found - no match for id (67aa342ffd0e26827715a432e9a1b4049a668578)
    UnityEngine.Debug:LogError(Object)
    CollabProxy.Client.CollabVersionControl:LogExceptionDetails(Exception) (at Library/PackageCache/com.unity.collab-proxy@2.0.0-preview.22/Editor/Client/CollabVersionControl.cs:445)
    CollabProxy.Client.CollabVersionControl:OnUpdateHeadException(Exception) (at Library/PackageCache/com.unity.collab-proxy@2.0.0-preview.22/Editor/Client/CollabVersionControl.cs:224)
    CollabProxy.Client.<>c__DisplayClass18_0`1:<RegisterListener>b__0(PacketHeader, Connection, String) (at Library/PackageCache/com.unity.collab-proxy@2.0.0-preview.22/Editor/Client/CollabProxyClient.cs:286)
    NetworkCommsDotNet.Tools.PacketTypeHandlerDelegateWrapper`1:process(PacketHeader, Connection, Object)
    NetworkCommsDotNet.Connections.Connection:TriggerSpecificPacketHandlers(PacketHeader, Object)
    NetworkCommsDotNet.NetworkComms:TriggerAllPacketHandlers(PacketHeader, Connection, MemoryStream, SendReceiveOptions, Boolean)
    NetworkCommsDotNet.NetworkComms:TriggerAllPacketHandlers(PacketHeader, Connection, MemoryStream, SendReceiveOptions)
    NetworkCommsDotNet.NetworkComms:CompleteIncomingItemTask(Object)
    NetworkCommsDotNet.Tools.CommsThreadPool:ThreadWorker(Object)
    System.Threading.ThreadHelper:ThreadStart(Object)
     
  2. rasto61

    rasto61

    Joined:
    Nov 1, 2015
    Posts:
    352
  3. Ryan-Unity

    Ryan-Unity

    Joined:
    Mar 23, 2016
    Posts:
    1,993
    Hi @rasto61, I'm sorry you've been running into this message. Would you be willing to share a repro project with us so that we can debug it on our end? We can also make a copy of your project to test with, if you give us permission to do that.
     
  4. rasto61

    rasto61

    Joined:
    Nov 1, 2015
    Posts:
    352
    Sure, Ill pm you the upid.
    Any idea at least what the error message is in regards to?
     
  5. Ryan-Unity

    Ryan-Unity

    Joined:
    Mar 23, 2016
    Posts:
    1,993
    Great, thanks!

    The error looks like an exception from one of our dependent libraries, but it's an error that rarely pops up. A repro project will help us narrow down the cause of this error.