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I have never had such a bad experience with Unity till today

Discussion in 'Assets and Asset Store' started by MixThaicred, May 6, 2022.

  1. MixThaicred

    MixThaicred

    Joined:
    Sep 11, 2021
    Posts:
    3
    I have a custom made asset that was made for me for which I own all rights and required permissions. Whenever I try to sell this asset in the unity asset store I am having a nightmare for the past week. I have checked already submitted and APPROVED assets and they show the same errors yet mine is not been approved which has forced me to look at another store to sell my asset cause I will not continue to lose time over stupid things.

    Whenever you have an asset custom made and created to an specific size there is a reason why you shouldnt Reset its position, yet unity precisely wants that forcing and creating an issue where the pieces of the assets are too small and they want me to "rescale them" to a cube's size.

    To put it into context I added a picture that shows how unrealistic Unity request is and shows they know nothing about game design or how to make a game, and that is obvious since they have never made a successful game before.

    It feels unity pick and choose who to approve and practice discrimination.

    I have tried to get help in multiple places including Unity's discord but surprise! no one answers. Why is it you can never find the help you need? This experience has made me want to switch to unreal and stop working with unity. I just cant deal with it. I am not patient and dont like been given the run around by people that clearly dont know what they are talking about.

    Any ideas how to fix Unity's unrealistic requests?

    "
    1. The .prefabs files in your package must have the correct orientation. The proper orientation is: Z - Vector is forward, Y - Vector is up, X - Vector is Right. (they already do)

    2. Prefabs must have their position/rotation set to zero upon import and should have their scale set to 1 (prefab "The_Shrine"). (https://unity3d.com/asset-store/sell-assets/submission-guidelines , Section 2.4.d) (they already do, unless they want the full building model been reset to zero and have the model broken out which bare ask the question why do they request a demo in the first place?)

    3. Your prefab's scale is unrealistically small (prefabs should retain realistic sizes with scale set to 1). This means that the user will have to spend some time adjusting the model to their set environment. All assets within your package must be “ready to use” or have informative documentation on how to set the asset correctly. If you're having difficulty to determine the model's size, please remember that a default Unity cube's scale is 1x1x1 meter (1 meter is 3.28084 ft). Place your model next to the default Unity's cube to determine whether your model's size is close to the real-life size or the size you wanted. ( https://unity3d.com/asset-store/sell-assets/submission-guidelines , Section 2.4.e)

      (duh! You are forcing the pieces (custom made) to be reset to 1 when the model sizes are not one! You cant reset or change an asset intended pieces the size of a cube which is why Unity does for every single model.)

      "
     

    Attached Files:

  2. MixThaicred

    MixThaicred

    Joined:
    Sep 11, 2021
    Posts:
    3
    Here is a new picture proving the validator is wrong and that what they state should not be a reason to reject my asset yet...
     

    Attached Files: