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Question I have had HDRP for 2 years now. How do you put a 2d texture on a sphere?

Discussion in 'High Definition Render Pipeline' started by goodnewsjimdotcom, May 20, 2023.

  1. goodnewsjimdotcom

    goodnewsjimdotcom

    Joined:
    May 24, 2017
    Posts:
    342
    Can someone help me? This has to be the most basic thing ever, skinning a basic shape and I can't do it, not even after 2 years: https://rumble.com/v2oyxlg-how-do-i-skin-in-hdrp.html?mref=sbycb&mc=11sm2

    I really have no clue how HDRP works. Like 0,none at all. I read tutorials, and it talks about shader graph and other stuff only used by arcane wizardry... None of it makes sense. So I've gone 2 years literally just using whatever asset works.

    I'd like to simply skin a basic object. I wish there was a converter in HDRP that'd convert from the normal unity to HDRP the best guess it has, but most stuff just turns white or errors.
     
  2. koirat

    koirat

    Joined:
    Jul 7, 2012
    Posts:
    2,073
    Create material with your texture. And put it on a sphere.
    Or create decal.

    Working with HDRP is not so different from Build-In for such a basic stuff.

    What is your expected result ?
     
  3. goodnewsjimdotcom

    goodnewsjimdotcom

    Joined:
    May 24, 2017
    Posts:
    342
    Solved here: https://old.reddit.com/r/Unity3D/co...ave_trouble_learning_hdrp_its_been_2/jkytnf1/

    Turns out UNITY with HDRP breaks from standard UI convention of having boxes to drag and drop to, and just has the circle icon. It threw me.

    I don't get why UNITY can't stick to its own internal standards when developing all these new features.

    Expected Box to drag and drop to: [.......................]

    Had to use a very small circle icon hidden & buried under a multi menu: o
     
  4. dgoyette

    dgoyette

    Joined:
    Jul 1, 2016
    Posts:
    4,196
    I'm not really sure what you're talking about here... I don't think there's any difference in how any of this works between HDRP and Built-in. Here's a Material in built-in:

    upload_2023-5-27_11-41-23.png

    And a Material in HDRP:

    upload_2023-5-27_11-42-0.png

    Those squares to the left of the label are for dragging/dropping textures onto them. That works fine in built-in and HDRP.

    The video you posted in that reddit thread also has nothing to do with HDRP. You were trying to drag a Texture onto the Material slot of a renderer. That doesn't do anything in HDRP, but it also doesn't do anything in built-in either.

    Feel free to be frustrated and ask for help. But as a I see it, HDRP isn't doing anything different than built-in here.