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Feedback I have an error on startup.

Discussion in 'Localisation Tools Previews' started by VasyaCullin, May 27, 2019.

  1. VasyaCullin

    VasyaCullin

    Joined:
    Feb 17, 2014
    Posts:
    5
    I'd appreciate it if you could tell me what I'm doing wrong. I did everything according to the instructions

    Code (CSharp):
    1. Exception encountered in operation UnityEngine.AddressableAssets.Initialization.InitializationOperation, result='', status='Succeeded' - Chain<IList`1,IResourceLocator>: ChainOperation of Type: System.Collections.Generic.IList`1[UnityEngine.Localization.LocalizedAssetTable] failed because dependent operation failed
    2. Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown., Key=System.Object[]
    3. UnityEngine.ResourceManagement.ChainOperation`2:OnWrappedCompleted(AsyncOperationHandle`1)
    4. DelegateList`1:Invoke(AsyncOperationHandle`1) (at Library/PackageCache/com.unity.addressables@0.8.6-preview/Runtime/ResourceManager/Util/DelegateList.cs:69)
    5. UnityEngine.ResourceManagement.ResourceManager:Update(Single)
    6. MonoBehaviourCallbackHooks:Update() (at Library/PackageCache/com.unity.addressables@0.8.6-preview/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:19)
    7.  
    8.  
    Code (CSharp):
    1. Failed to preload table: UnityEngine.AddressableAssets.Initialization.InitializationOperation, result='', status='Succeeded' - Chain<IList`1,IResourceLocator>
    2.  
    3. UnityEngine.Localization.AssetDatabasePreloadOperation:PreloadTablesCompleted(AsyncOperationHandle`1)
    4. DelegateList`1:Invoke(AsyncOperationHandle`1) (at Library/PackageCache/com.unity.addressables@0.8.6-preview/Runtime/ResourceManager/Util/DelegateList.cs:69)
    5. UnityEngine.ResourceManagement.ChainOperation`2:OnWrappedCompleted(AsyncOperationHandle`1)
    6. DelegateList`1:Invoke(AsyncOperationHandle`1) (at Library/PackageCache/com.unity.addressables@0.8.6-preview/Runtime/ResourceManager/Util/DelegateList.cs:69)
    7. UnityEngine.ResourceManagement.ResourceManager:Update(Single)
    8. MonoBehaviourCallbackHooks:Update() (at Library/PackageCache/com.unity.addressables@0.8.6-preview/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:19)
    9.  
    10.  
    Code (CSharp):
    1. Exception: ChainOperation of Type: System.Collections.Generic.IList`1[UnityEngine.Localization.LocalizedAssetTable] failed because dependent operation failed
    2. Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown., Key=System.Object[]
    3. UnityEngine.Localization.AssetDatabasePreloadOperation:PreloadTablesCompleted(AsyncOperationHandle`1)
    4. DelegateList`1:Invoke(AsyncOperationHandle`1) (at Library/PackageCache/com.unity.addressables@0.8.6-preview/Runtime/ResourceManager/Util/DelegateList.cs:69)
    5. UnityEngine.ResourceManagement.ChainOperation`2:OnWrappedCompleted(AsyncOperationHandle`1)
    6. DelegateList`1:Invoke(AsyncOperationHandle`1) (at Library/PackageCache/com.unity.addressables@0.8.6-preview/Runtime/ResourceManager/Util/DelegateList.cs:69)
    7. UnityEngine.ResourceManagement.ResourceManager:Update(Single)
    8. MonoBehaviourCallbackHooks:Update() (at Library/PackageCache/com.unity.addressables@0.8.6-preview/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:19)
    9.  
    10.  
    Code (CSharp):
    1. Exception encountered in operation UnityEngine.AddressableAssets.Initialization.InitializationOperation, result='', status='Succeeded' - Chain<IList`1,IResourceLocator>: ChainOperation of Type: System.Collections.Generic.IList`1[UnityEngine.Localization.StringTableBase] failed because dependent operation failed
    2. Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown., Key=System.Object[]
    3. UnityEngine.ResourceManagement.ChainOperation`2:OnWrappedCompleted(AsyncOperationHandle`1)
    4. DelegateList`1:Invoke(AsyncOperationHandle`1) (at Library/PackageCache/com.unity.addressables@0.8.6-preview/Runtime/ResourceManager/Util/DelegateList.cs:69)
    5. UnityEngine.ResourceManagement.ResourceManager:Update(Single)
    6. MonoBehaviourCallbackHooks:Update() (at Library/PackageCache/com.unity.addressables@0.8.6-preview/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:19)
    7.  
    Code (CSharp):
    1. Failed to preload: UnityEngine.AddressableAssets.Initialization.InitializationOperation, result='', status='Succeeded' - Chain<IList`1,IResourceLocator>
    2. UnityEngine.Localization.InitializationOperation:<PreLoadTables>b__6_1(AsyncOperationHandle)
    3. DelegateList`1:Invoke(AsyncOperationHandle) (at Library/PackageCache/com.unity.addressables@0.8.6-preview/Runtime/ResourceManager/Util/DelegateList.cs:69)
    4. UnityEngine.ResourceManagement.ChainOperation`2:OnWrappedCompleted(AsyncOperationHandle`1)
    5. DelegateList`1:Invoke(AsyncOperationHandle`1) (at Library/PackageCache/com.unity.addressables@0.8.6-preview/Runtime/ResourceManager/Util/DelegateList.cs:69)
    6. UnityEngine.ResourceManagement.ResourceManager:Update(Single)
    7. MonoBehaviourCallbackHooks:Update() (at Library/PackageCache/com.unity.addressables@0.8.6-preview/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:19)
    8.  
    9.  
    Code (CSharp):
    1. Exception: ChainOperation of Type: System.Collections.Generic.IList`1[UnityEngine.Localization.StringTableBase] failed because dependent operation failed
    2. Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown., Key=System.Object[]
    3. UnityEngine.Localization.InitializationOperation:<PreLoadTables>b__6_1(AsyncOperationHandle)
    4. DelegateList`1:Invoke(AsyncOperationHandle) (at Library/PackageCache/com.unity.addressables@0.8.6-preview/Runtime/ResourceManager/Util/DelegateList.cs:69)
    5. UnityEngine.ResourceManagement.ChainOperation`2:OnWrappedCompleted(AsyncOperationHandle`1)
    6. DelegateList`1:Invoke(AsyncOperationHandle`1) (at Library/PackageCache/com.unity.addressables@0.8.6-preview/Runtime/ResourceManager/Util/DelegateList.cs:69)
    7. UnityEngine.ResourceManagement.ResourceManager:Update(Single)
    8. MonoBehaviourCallbackHooks:Update() (at Library/PackageCache/com.unity.addressables@0.8.6-preview/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:19)
    9.  
    10.  
     
  2. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    3,411
    Hi. Is this error in the editor or player?
    If its in the player did you build the Addressable assets?
    Does it happen if you use On demand mode instead of preload?
     
  3. VasyaCullin

    VasyaCullin

    Joined:
    Feb 17, 2014
    Posts:
    5
    Hi! In Player.
    Error in the editor.
    Yes, I did Build the addressable assets
    In both cases, it's a problem.
     
  4. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    3,411
    Are you able to share the project?
     
  5. peeka

    peeka

    Joined:
    Dec 3, 2014
    Posts:
    24
    I am running into the same error, happen to me with scene, what happen is I delete the scene file, and later put it back, it doesn't seems to load anymore

    Exception encountered in operation UnityEngine.AddressableAssets.Initialization.InitializationOperation, result='', status='Succeeded' - Chain<SceneInstance,IResourceLocator>: ChainOperation of Type: UnityEngine.ResourceManagement.ResourceProviders.SceneInstance failed because dependent operation failed
    Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown., Key=mission_1
     
  6. peeka

    peeka

    Joined:
    Dec 3, 2014
    Posts:
    24
    I am trying out playing in pack mode, and it give me error player content must be built before entering play mode with packed data, and I did build the content, it still give me that error after i built