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I have a trouble while I importing blender 3d model into unity

Discussion in 'Getting Started' started by sweetan, May 31, 2018.

  1. sweetan

    sweetan

    Joined:
    Nov 21, 2017
    Posts:
    17
    Hi,
    I have a trouble while I importing blender 3d model into unity. When I import blender model into a unity that time some faces are not visible. I tried faces recalculate method it's not working and also I tried material change method too.
    Please help me to solve my issue.
    Thanks in advance.
    sweetan M
     
  2. Zomby138

    Zomby138

    Joined:
    Nov 3, 2009
    Posts:
    659
    I think I can help you.

    In blender, in edit mode, select all the faces of the model, then go to the UV editor and clear any image you have in there. Then save it and re-import.

    This has fixed it for me a bunch of times. Your problem might not be the exact same though.
     
  3. sweetan

    sweetan

    Joined:
    Nov 21, 2017
    Posts:
    17
    Thank you for your replay zomby138.
    But I didn't use any images in my model. Then how to solve?
    Do you have any other idea?
    thank you
     
  4. Zomby138

    Zomby138

    Joined:
    Nov 3, 2009
    Posts:
    659
    In unity, if you add an extra material to the mesh renderer, does it render that material on the missing polys?
     
  5. sweetan

    sweetan

    Joined:
    Nov 21, 2017
    Posts:
    17
    I was read some article. In that article said it's work but I tried It won't work.
     
  6. verybinary

    verybinary

    Joined:
    Sep 23, 2015
    Posts:
    373
    in blender.
    select object
    tab into edit mode
    a to select all
    now go in the menu under mesh>normal>calculate outside

    your invisible faces might be faces that are facing towards the inside of the model