Hi I've recently started creating a game with a close friend of mine and I've run into a little problem. I'm not really looking for a solution to the problem, unless its something very simple. Coding is very difficult to understand (for me) more-so of what I am asking for is a "where to look" kind of thing. What I am trying to do is the following: In my game there are 3 scenes. Title. Loading. and Game. In Title you have 2 menus, both with buttons. One menu is MainMenu and the other menu is OptionsMenu. In MainMenu you can Start Game, Load Game, Reset Game, Options, and Quit. Options opens up the OptionsMenu that has 3 sliders (Master Volume, Sounds, Music), 2 toggles (fullscreen and Vsync), 2 buttons to cycle through resolutions, an apply button, and a return button. The main issue I am having is when you are in the Title Scene everything works except Load Game. I think this is because it's trying to do something to another scene that isn't loaded, like set the characters position and such. With the way the game works the Start Game button loads the next scene (loading) which then loads the next scene (game). In the game scene you can save by interacting with an object I have placed in this scene. This is how I want the saving to work and how I've seen it work in games I've appreciated. In Hollow Knight you interact with benches. In Dark Souls its bonfires. Etc. This save physically stores data then encrypts it; a few bools and his position. When go to main menu to load the game with Load Game I think it tries to load the game but since its in a different scene it just doesn't work. The main question(s) I am asking I guess is 1. Is there a way to load data after you have loaded a scene via a button from a different scene. 2. With everything I described above would you have any suggestions as to go about a fix that would solve the issue. One thing I've thought of is having my title menu and stuff in the game scene, but I feel like I shouldn't do this. Essentially the Save/Load/Quit/Delete system I am looking to create is one samiliar to how Hollow Knight, Zelda, Dark Souls, etc. do their save and loading. TitleScreen->(has buttons)->StartGame->(this creates a profile)->Enter the game->(you can play on that profile)->Quit the game->(you can now be on the title screen)->LoadGame->(select the profile and play from where you left off). I know my code is working mainly because if I add the load button to the Game scene then it does exactly that. Loads players position and state. I guess it goes back to the first question, how do I load data from a scene that doesn't know what that data is? The one suspicion I have is creating a function that recognizes if the Game scene was started with StartGame or LoadGame and telling the Game scene to call on the data if it was with LoadGame and to call on no data if it was StartGame. The problem with this is I don't really have a scene creation scrypt... and with the amount of work I've done it would be hard to figure out how to even create that? If all of this is gibberish and I'm going about this in the complete wrong way I am sorry, I am trying to ask for help rather than go searching for things I don't know what I should be searching for.