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I have 240 prefabs to scatter, but polybrush seems to break

Discussion in 'World Building' started by GamesbyJP, Jul 15, 2020.

  1. GamesbyJP

    GamesbyJP

    Joined:
    May 20, 2018
    Posts:
    62
    Hello everyone!

    I'm creating a huge city for which I've made 240 different building prefabs, basically made out of 32 different model prefabs. Now I need to scatter those prefabs randomly with a height, width and depth and rotation randomness variation.

    I thought the prefab scatter tool provided by the polybrush package was perfect for the job, but as soon as I add more than 50 prefabs to the prefab palette, the prefabs in the palette view start to flicker and glitch all over the place. The variation settings also seem to be uniquely saved for each prefab, but I'd like to have 1 set of settings for all prefabs, although I'm not sure that's possible.

    The issues mentioned above makes me think that polybrush wasn't made for this amount of prefabs. Am I right here, or am I missing something? If that's correct, are there any alternatives for me? What are my options?

    Thanks in advance.
     
  2. kaarrrllll

    kaarrrllll

    Unity Technologies

    Joined:
    Aug 24, 2017
    Posts:
    552
    That sounds like a bug to me, can you please file a ticket through the bug reporter?