Here's a WIP screen of our 3DU entry, I Hate Clowns: Operation Pie Gones The 3DU contest actually started up around the same time that we were evaluating various engines, so it was a good opportunity to test out Unity. It's always so much nicer to have a goal for these kinds of things, rather than simply playing around with the tools. I started work on this in earnest about two weeks ago. I'm doing the programming, and a friend whipped up all the art. The game itself is a simple physics game--you throw metal pies at ragdoll clowns. It's surprisingly fun for what it is. We're most interested in developing higher-end games with Unity, so that's what we're testing here. I'm a little worried that our system requirements will cause problems with the competition, but our primary concern is testing Unity to see if it matches our development needs (although the free Pro license would be awfully nice--our company is my apartment and my friend's adjacent apartment next door...we don't exactly have a lot of money to spare). Look for a build later this week!
Looks awesome Matthew! I can't wait to play the new and improved version! aiieyyyyeee!! (ooh take that clowney!)
I like the way your clown looks, been trying to make one my self but can't get the darn thing right. Anyway, my clown wanted to mug your clown. Maybe because he does not like wearing a spandex pants. Hmm.. maybe I should allow him to show some legs....some hairy legs?
Reference is your best friend http://images.google.com/images?q=c...lr=&rls=GGGL,GGGL:2006-37,GGGL:en&sa=N&imgsz= And I can't wait to try this game out... hurry Cheers
Reference is your best friend. This are the few images I cobbled together for the artist: http://img69.imageshack.us/img69/7954/toomanyclownspn9.jpg Anyway--just posting here to let people know I uploaded a build: http://www.flashbangstudios.com/iloveclowns/ There's a ton left I'd like to add before the contest deadline, but unlikely that much of it will be in before then. Look for a post-contest version with major gameplay overhaul, though!
One of my top fun games I've played from the Unity Engine! Can't wait to see what else you have up your sleeve. Pretty polished too.
Thanks for sharing the build, fun game and I love the clown laugh! I just gave it a quick play and it runs great and plays well, I'll give it some more time later as well.
Yep, very well done. A few things: a) The levels are way too short. b) Did you ever consider rotating the scene - maybe going up and down too in order to provide some different views for the game? The whole game would feel much more alive in my opinion and it could be more challenging if the structures are physically recognized then (obstacles). c) Obviously you could add a lot of further circus attractions to the game in order to make the levels more unique. d) Where are some clown waves? :O) Regards, taumel
Thanks for the feedback! b) Yeah--post-contest, we'll probably throw some other environments in there, as well as some different angles on them. c) The artist gave me a bunch of circus props to implement, I just haven't had time for the contest d) Clown waves? You mean various patterns in which they spawn? I'd like to have some swing in on trapezes, drive in on clown cars, and other various means of entry (rather than the skeet-shoot launch they have going on now).