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Question I got "Error loading Ad Unit Rewarded_Android: INVALID_ARGUMENT - Placement Rewarded_Android does no

Discussion in 'Unity Ads & User Acquisition' started by mfatihbarut, Nov 29, 2021.

  1. mfatihbarut

    mfatihbarut

    Joined:
    Apr 11, 2018
    Posts:
    1,061
    Hi all,
    I got " Error loading Ad Unit Rewarded_Android: INVALID_ARGUMENT - Placement Rewarded_Android does not exist for gameId: xxxxxx"
    error, what can be the reason and how can I solve it?
     
  2. mfatihbarut

    mfatihbarut

    Joined:
    Apr 11, 2018
    Posts:
    1,061
    btw, I have done everything step by step according to the document.
     
  3. mfatihbarut

    mfatihbarut

    Joined:
    Apr 11, 2018
    Posts:
    1,061
  4. Unity_Quinn

    Unity_Quinn

    Unity Technologies

    Joined:
    Nov 6, 2020
    Posts:
    102
    Hi @mfatihbarut, sorry for the delayed response.

    It's worth double-checking that you are using the correct game ID, that the placement 'Rewarded_Android' exists in your project, and that you are successfully initializing the SDK before attempting to load.

    If those troubleshooting tips don't work for you, please open a ticket with us directly by clicking on the question mark (?) icon at the top of the dashboard and scrolling to the 'file a ticket' section for further investigation.

    Have a great rest of your day!
     
  5. mfatihbarut

    mfatihbarut

    Joined:
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    Posts:
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    thanks all 3 were done before this mesage
     
  6. Ishikawa_17

    Ishikawa_17

    Joined:
    Sep 1, 2022
    Posts:
    1
    Hi @Unity_Quinn I'm having the same problem, I followed the step by step and still this error still appears
     
  7. Unity_Adamski

    Unity_Adamski

    Unity Technologies

    Joined:
    Jul 20, 2020
    Posts:
    110
    @Ishikawa_17 would you be able to share your Game ID with me? I would be more than happy to check this for you.
     
  8. ducanhtuvu

    ducanhtuvu

    Joined:
    Jul 22, 2012
    Posts:
    20
    I also got this problem. my game ID : Project Id: 88320173-1917-491f-84c6-c5f37abc6dd0
     
  9. Unity_Adamski

    Unity_Adamski

    Unity Technologies

    Joined:
    Jul 20, 2020
    Posts:
    110
    Would you be able to share the name of the placement that doesn't exist for you? Looking at your project this is likely occurring because you have configured your project to be using Unity Mediation on the Dashboard when you are instead using the Native Ads SDK.
     
  10. flintcheeze

    flintcheeze

    Joined:
    Sep 10, 2015
    Posts:
    80
    I am actually having this same problem
    I will go ahead and build a test apk to see if the Ads will run properly
     
  11. kolikaran030

    kolikaran030

    Joined:
    Nov 9, 2022
    Posts:
    1
    68f44a94f7e789270d1dc849c1c6d29bf98257008abf76a32e6624b4892fb592
     
  12. krupps

    krupps

    Joined:
    Oct 17, 2017
    Posts:
    159
    I was having the issue because I was initializing the platform incorrectly. It was causing me to specify the iOS ad unit instead of the Android.
     
  13. Lathanoboy

    Lathanoboy

    Joined:
    Oct 3, 2022
    Posts:
    4
    I also have that error. When I try to load in "OnInitializationComplete" Function.
     
  14. DimonddD

    DimonddD

    Joined:
    Nov 15, 2016
    Posts:
    1
    solved for me.
    my "Rewarded Android" argument in unity dashboard had a different name. there are a lot of them, you need to choose which one is rewarded.
     
    terrazakdel likes this.
  15. flintcheeze

    flintcheeze

    Joined:
    Sep 10, 2015
    Posts:
    80
    Okay that’s good to hear, so were you able to build a working Apk, as I was able to fix this but now I am stuck at apk crash at start up on android… it’s crazy mehn
     
  16. krupps

    krupps

    Joined:
    Oct 17, 2017
    Posts:
    159
    I ended up scratching most of the codeless ads. I created my own singleton controller that handles all of it and I fire off coroutines via a queue to avoid the threading issues. Works great now.
     
  17. flintcheeze

    flintcheeze

    Joined:
    Sep 10, 2015
    Posts:
    80
    I usually do not use codeless ADS I write it either from scratch or edit one of my Old Ads script well I implemented Unity Ads 4.4.1 and IAP 4.4 in my recent update for my game targeting android api lvl 33 and it went through well and worked well
    I will be returning to a previous project I left cause of the crash on start and back port play games services to an older version hopefully it works
     
  18. terrazakdel

    terrazakdel

    Joined:
    Mar 15, 2017
    Posts:
    1
    I know it's been a minute, but thank you so much for posting this! I could not figure this out and was stuck for a few hours on it.