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I got a build error when I switched the Scripting Backend to IL2CPP

Discussion in 'Android' started by th8creator, Jun 23, 2022.

  1. th8creator

    th8creator

    Joined:
    Oct 31, 2021
    Posts:
    1
    What should i do to fix it?

    Building Library\Bee\artifacts\Android\ManagedStripped failed with output:
    D:\version unity\2021.2.9f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe --search-directory=D:/S***/damn/Temp/StagingArea/Data/Managed --out=Library/Bee/artifacts/Android/ManagedStripped --include-link-xml=D:/S***/damn/Temp/StagingArea/Data/Managed\MethodsToPreserve.xml --include-link-xml=D:/S***/damn/Temp/StagingArea/Data/Managed\TypesInScenes.xml --include-link-xml=D:/S***/damn/Temp/StagingArea/Data/Managed\SerializedTypes.xml --include-link-xml=D:\S***\damn\Assets\AddressableAssetsData\link.xml --include-link-xml=D:\S***\damn\Assets\GoogleMobileAds\link.xml --include-link-xml=D:/version unity/2021.2.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools/AndroidNativeLink.xml --include-directory=D:/S***/damn/Temp/StagingArea/Data/Managed --dotnetprofile=unityaot-linux --dotnetruntime=Il2Cpp --platform=Android --use-editor-options --enable-engine-module-stripping --engine-modules-asset-file=D:/version unity/2021.2.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/modules.asset --editor-data-file=D:/S***/damn/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json --include-unity-root-assembly=D:/S***/damn/Temp/StagingArea/Data/Managed/S***.dll --include-unity-root-assembly=D:/S***/damn/Temp/StagingArea/Data/Managed/Unity.Localization.dll --include-unity-root-assembly=D:/S***/damn/Temp/StagingArea/Data/Managed/Unity.TextMeshPro.dll --include-unity-root-assembly=D:/S***/damn/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll --print-command-line
    Fatal error in Unity CIL Linker
    Mono.Linker.LinkerFatalErrorException: ILLink: error IL1005: GoogleMobileAds.Api.MobileAds.GetClientFactory(): Error processing method 'GoogleMobileAds.Api.MobileAds.GetClientFactory()' in assembly 'GoogleMobileAds.dll'
    ---> System.InvalidOperationException: No action for the assembly GoogleMobileAds.Unity, Version=7.1.0.0, Culture=neutral, PublicKeyToken=null defined
    at Mono.Linker.AnnotationStore.GetAction(AssemblyDefinition assembly)
    at Mono.Linker.Steps.MarkStep.MarkCustomAttributes(ICustomAttributeProvider provider, DependencyInfo& reason, IMemberDefinition sourceLocationMember)
    at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember)
    at Mono.Linker.Steps.MarkStep.MarkTypeVisibleToReflection(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember)
    at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.<>c__DisplayClass20_4.<HandleCall>b__7()
    at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.HandleCall(MethodBody callingMethodBody, MethodReference calledMethod, Instruction operation, ValueNodeList methodParams, ValueNode& methodReturnValue)
    at Mono.Linker.Dataflow.MethodBodyScanner.HandleCall(MethodBody callingMethodBody, Instruction operation, Stack`1 currentStack)
    at Mono.Linker.Dataflow.MethodBodyScanner.Scan(MethodBody methodBody)
    at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.ScanAndProcessReturnValue(MethodBody methodBody)
    at Unity.Linker.Steps.UnityMarkStep.MarkReflectionLikeDependencies(MethodBody body, Boolean requiresReflectionMethodBodyScanner)
    at Mono.Linker.Steps.MarkStep.MarkMethodBody(MethodBody body)
    at Unity.Linker.Steps.UnityMarkStep.MarkMethodBody(MethodBody body)
    at Mono.Linker.Steps.MarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason)
    at Unity.Linker.Steps.UnityMarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason)
    at Mono.Linker.Steps.MarkStep.ProcessQueue()
    --- End of inner exception stack trace ---
    at Mono.Linker.Steps.MarkStep.ProcessQueue()
    at Mono.Linker.Steps.MarkStep.ProcessPrimaryQueue()
    at Mono.Linker.Steps.MarkStep.Process()
    at Mono.Linker.Steps.MarkStep.Process(LinkContext context)
    at Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context)
    at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)
    at Mono.Linker.Pipeline.Process(LinkContext context)
    at Unity.Linker.UnityDriver.UnityRun(Boolean noProfilerAllowed, ILogger customLogger)
    at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(ILogger customLogger, Boolean noProfilerAllowed)
    at Unity.Linker.UnityDriver.RunDriver()
    0x00007ff687bd04ad (Unity) StackWalker::GetCurrentCallstack
    0x00007ff687bd7209 (Unity) StackWalker::ShowCallstack
    0x00007ff688b23ed3 (Unity) GetStacktrace
    0x00007ff6891a6f7d (Unity) DebugStringToFile
    0x00007ff686cdfb62 (Unity) DebugLogHandler_CUSTOM_Internal_Log
    0x000001edea0f3573 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    0x000001edea0f348b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    0x000001edea0f31d0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
    0x000001edea0f3095 (Mono JIT Code) UnityEngine.Debug:LogError (object)
    0x000001ee1a207413 (Mono JIT Code) UnityEditor.Modules.BeeBuildPostprocessor:DefaultResultProcessor (Bee.BeeDriver.NodeResult,bool,bool)
    0x000001ee1a20753b (Mono JIT Code) UnityEditor.Modules.BeeBuildPostprocessor:UnityLinkerResultProcessor (Bee.BeeDriver.NodeResult)
    0x000001ee1a206a83 (Mono JIT Code) UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults (Bee.BeeDriver.BeeDriverResult)
    0x000001ee19a4b383 (Mono JIT Code) UnityEditor.Modules.BeeBuildPostprocessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs)
    0x000001ee19a4aceb (Mono JIT Code) UnityEditor.Modules.DefaultBuildPostprocessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
    0x000001ee19a48b8b (Mono JIT Code) UnityEditor.Android.AndroidBuildPostprocessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
    0x000001ee19a48328 (Mono JIT Code) UnityEditor.PostprocessBuildPlayer:postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    0x000001ee19a48685 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_int_int_object_object_object_int_int_int_object_object (object,intptr,intptr,intptr)
    0x00007ffb39a7e034 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
    0x00007ffb399be724 (mono-2.0-bdwgc) [object.c:3064] do_runtime_invoke
    0x00007ffb399be8bc (mono-2.0-bdwgc) [object.c:3111] mono_runtime_invoke
    0x00007ff687af5804 (Unity) scripting_method_invoke
    0x00007ff687af0424 (Unity) ScriptingInvocation::Invoke
    0x00007ff689510801 (Unity) CallMono
    0x00007ff689517d17 (Unity) PostprocessPlayer
    0x00007ff6895137ff (Unity) DoBuildPlayer_PostBuild
    0x00007ff6895118ae (Unity) DoBuildPlayer
    0x00007ff68950587d (Unity) BuildPlayer
    0x00007ff6873e61ed (Unity) BuildPipeline::BuildPlayerInternalNoCheck
    0x00007ff68724e73f (Unity) BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck
    0x000001ed64d8e1f7 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool)
    0x000001ed64d8d9e3 (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    0x000001ed64d8a5e3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    0x000001eb8ca80ef3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
    0x000001eb8ca66453 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    0x000001eb8ca40473 (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
    0x000001eb8ca3e13a (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
    0x000001eb8ca3df53 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect)
    0x000001eb8ca2fbfb (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
    0x000001eb8c8cb9ef (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    0x000001eb8c8caaeb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    0x000001edea0b134b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    0x000001edea0b11b3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    0x000001edea0b0d3b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    0x000001edea0b0c23 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    0x000001ed64e3e40b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    0x000001ed64e28f28 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    0x000001edea0adf23 (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x000001ed64e273ae (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    0x000001ed64e26f4b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x000001ed64e2cabb (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    0x000001ed64e2b283 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
    0x000001ed64e2b1db (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    0x000001ed64e271d3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x000001ed64e26993 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    0x000001ed64e2682b (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    0x000001ede9f5668b (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    0x000001ede9f56133 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    0x000001ede9f55eef (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    0x000001ede9f55e0b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    0x000001ede9f55c5d (Mono JIT Code) UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
    0x000001ede9f55d16 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
    0x00007ffb39a7e034 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
    0x00007ffb399be724 (mono-2.0-bdwgc) [object.c:3064] do_runtime_invoke
    0x00007ffb399be8bc (mono-2.0-bdwgc) [object.c:3111] mono_runtime_invoke
    0x00007ff687af5804 (Unity) scripting_method_invoke
    0x00007ff687af0424 (Unity) ScriptingInvocation::Invoke
    0x00007ff687ae9d65 (Unity) ScriptingInvocation::Invoke<void>
    0x00007ff687bf1d0a (Unity) Scripting::UnityEngine::GUIUtilityProxy::processEvent
    0x00007ff68861dd86 (Unity) GUIView::processRetainedMode
    0x00007ff688b53d5b (Unity) GUIView::OnInputEvent
    0x00007ff68861db97 (Unity) GUIView::processInputEvent
    0x00007ff688b54c77 (Unity) GUIView::processEventMessages
    0x00007ff688b4e87c (Unity) GUIView::GUIViewWndProc
    0x00007ffb740474d6 (USER32) DispatchMessageW
    0x00007ffb74046ff2 (USER32) DispatchMessageW
    0x00007ff688b29ef3 (Unity) MainMessageLoop
    0x00007ff688b2e93b (Unity) WinMain
    0x00007ff689e3fa72 (Unity) __scrt_common_main_seh
    0x00007ffb73677974 (KERNEL32) BaseThreadInitThunk
    0x00007ffb7621a2f1 (ntdll) RtlUserThreadStart
     
  2. MochilaGames

    MochilaGames

    Joined:
    Feb 27, 2019
    Posts:
    1
    I have the same problem of u bro :(

    Code (CSharp):
    1. Building Library\Bee\artifacts\Android\ManagedStripped failed with output:
    2. E:\Program Files\Unity Hub\Editor\2022.1.7f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe --search-directory=E:/aplicativos google chrome/Unity/Myproject/Library/Bee/PlayerScriptAssemblies --search-directory=E:/aplicativos google chrome/Unity/Myproject/Assets/GoogleMobileAds --search-directory=E:/Program Files/Unity Hub/Editor/2022.1.7f1/Editor/Data/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed --search-directory=E:/aplicativos google chrome/Unity/Myproject/Library/PackageCache/com.unity.visualscripting@1.7.8/Runtime/VisualScripting.Flow/Dependencies/NCalc --search-directory=E:/aplicativos google chrome/Unity/Myproject/Library/PackageCache/com.unity.nuget.newtonsoft-json@3.0.2/Runtime/AOT --search-directory=E:/Program Files/Unity Hub/Editor/2022.1.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityaot-linux --search-directory=E:/Program Files/Unity Hub/Editor/2022.1.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityaot-linux/Facades --out=Library/Bee/artifacts/Android/ManagedStripped --include-link-xml=E:/aplicativos google chrome/Unity/Myproject/Temp/StagingArea/Data/Managed\MethodsToPreserve.xml --include-link-xml=E:/aplicativos google chrome/Unity/Myproject/Temp/StagingArea/Data/Managed\TypesInScenes.xml --include-link-xml=E:/aplicativos google chrome/Unity/Myproject/Temp/StagingArea/Data/Managed\SerializedTypes.xml --include-link-xml=E:\aplicativos google chrome\Unity\Myproject\Assets\GoogleMobileAds\link.xml --include-link-xml=E:/Program Files/Unity Hub/Editor/2022.1.7f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools/AndroidNativeLink.xml --include-directory=E:/aplicativos google chrome/Unity/Myproject/Library/Bee/PlayerScriptAssemblies --include-directory=E:/aplicativos google chrome/Unity/Myproject/Assets/GoogleMobileAds --include-directory=E:/Program Files/Unity Hub/Editor/2022.1.7f1/Editor/Data/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed --include-directory=E:/aplicativos google chrome/Unity/Myproject/Library/PackageCache/com.unity.visualscripting@1.7.8/Runtime/VisualScripting.Flow/Dependencies/NCalc --include-directory=E:/aplicativos google chrome/Unity/Myproject/Library/PackageCache/com.unity.nuget.newtonsoft-json@3.0.2/Runtime/AOT --include-directory=E:/Program Files/Unity Hub/Editor/2022.1.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityaot-linux --include-directory=E:/Program Files/Unity Hub/Editor/2022.1.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityaot-linux/Facades --dotnetprofile=unityaot-linux --dotnetruntime=Il2Cpp --platform=Android --use-editor-options --enable-engine-module-stripping --engine-modules-asset-file=E:/Program Files/Unity Hub/Editor/2022.1.7f1/Editor/Data/PlaybackEngines/AndroidPlayer/modules.asset --editor-data-file=E:/aplicativos google chrome/Unity/Myproject/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json --include-unity-root-assembly=E:/aplicativos google chrome/Unity/Myproject/Library/Bee/PlayerScriptAssemblies/Assembly-CSharp.dll --include-unity-root-assembly=E:/aplicativos google chrome/Unity/Myproject/Library/Bee/PlayerScriptAssemblies/NativeShare.Runtime.dll --include-unity-root-assembly=E:/aplicativos google chrome/Unity/Myproject/Library/Bee/PlayerScriptAssemblies/UnityEngine.Advertisements.dll --include-unity-root-assembly=E:/aplicativos google chrome/Unity/Myproject/Library/Bee/PlayerScriptAssemblies/UnityEngine.UI.dll --include-unity-root-assembly=E:/aplicativos google chrome/Unity/Myproject/Assets/GoogleMobileAds/GoogleMobileAds.Common.dll --print-command-line
    3. Fatal error in Unity CIL Linker
    4. Mono.Linker.LinkerFatalErrorException: ILLink: error IL1005: GoogleMobileAds.Api.MobileAds.GetClientFactory(): Error processing method 'GoogleMobileAds.Api.MobileAds.GetClientFactory()' in assembly 'GoogleMobileAds.dll'
    5. ---> System.InvalidOperationException: No action for the assembly GoogleMobileAds.Unity, Version=7.1.0.0, Culture=neutral, PublicKeyToken=null defined
    6.    at Mono.Linker.AnnotationStore.GetAction(AssemblyDefinition assembly)
    7.    at Mono.Linker.Steps.MarkStep.MarkCustomAttributes(ICustomAttributeProvider provider, DependencyInfo& reason, IMemberDefinition sourceLocationMember)
    8.    at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember)
    9.    at Mono.Linker.Steps.MarkStep.MarkTypeVisibleToReflection(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember)
    10.    at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.<>c__DisplayClass20_4.<HandleCall>b__7()
    11.    at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.HandleCall(MethodBody callingMethodBody, MethodReference calledMethod, Instruction operation, ValueNodeList methodParams, ValueNode& methodReturnValue)
    12.    at Mono.Linker.Dataflow.MethodBodyScanner.HandleCall(MethodBody callingMethodBody, Instruction operation, Stack`1 currentStack)
    13.    at Mono.Linker.Dataflow.MethodBodyScanner.Scan(MethodBody methodBody)
    14.    at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.ScanAndProcessReturnValue(MethodBody methodBody)
    15.    at Unity.Linker.Steps.UnityMarkStep.MarkReflectionLikeDependencies(MethodBody body, Boolean requiresReflectionMethodBodyScanner)
    16.    at Mono.Linker.Steps.MarkStep.MarkMethodBody(MethodBody body)
    17.    at Unity.Linker.Steps.UnityMarkStep.MarkMethodBody(MethodBody body)
    18.    at Mono.Linker.Steps.MarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason)
    19.    at Unity.Linker.Steps.UnityMarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason)
    20.    at Mono.Linker.Steps.MarkStep.ProcessQueue()
    21.    --- End of inner exception stack trace ---
    22.    at Mono.Linker.Steps.MarkStep.ProcessQueue()
    23.    at Mono.Linker.Steps.MarkStep.ProcessPrimaryQueue()
    24.    at Mono.Linker.Steps.MarkStep.Process()
    25.    at Mono.Linker.Steps.MarkStep.Process(LinkContext context)
    26.    at Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context)
    27.    at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)
    28.    at Mono.Linker.Pipeline.Process(LinkContext context)
    29.    at Unity.Linker.UnityDriver.UnityRun(Boolean noProfilerAllowed, ILogger customLogger)
    30.    at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(ILogger customLogger, Boolean noProfilerAllowed)
    31.    at Unity.Linker.UnityDriver.RunDriver()
    32. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
     
  3. cyborgjinx

    cyborgjinx

    Joined:
    Dec 10, 2014
    Posts:
    28
    Did you ever find a solution?
     
  4. gavinb80

    gavinb80

    Joined:
    Nov 4, 2012
    Posts:
    96
    Very similar to the errors I get when building for android on either Mac or Pc. Still not found a solution