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Question I get this weird error

Discussion in 'Editor & General Support' started by SpyderManToo, Jul 14, 2021.

  1. SpyderManToo

    SpyderManToo

    Joined:
    Dec 8, 2020
    Posts:
    387
    I made a unity project with the 2d mobile template.
    i am using unity 2021.1.6f1 and i have ios and android installed.

    when i load up unity, i get this weird error
    Code (CSharp):
    1. Failed to locate /Applications/Unity/Hub/Editor/2021.1.6f1/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/darwin-x86_64/bin/aarch64-linux-android-addr2line
    2. #0 GetStacktrace(int)
    3. #1 DebugStringToFile(DebugStringToFileData const&)
    4. #2 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
    5. #3  (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    6. #4  (Mono JIT Code) System.Linq.Enumerable/SelectListIterator`2<UnityEditor.AttributeHelper/MethodWithAttribute, UnityEditor.SettingsProvider>:MoveNext ()
    7. #5  (Mono JIT Code) System.Linq.Enumerable:ToArray<TSource_REF> (System.Collections.Generic.IEnumerable`1<TSource_REF>)
    8. #6 mono_jit_runtime_invoke
    9. #7 do_runtime_invoke
    10. #8 mono_runtime_invoke
    11. #9 scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
    12. #10 ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
    13. #11 ScriptingInvocation::InvokeChecked(ScriptingExceptionPtr*)
    14. #12 SerializableManagedRef::CallMethod(Object&, ScriptingMethodPtr)
    15. #13 SerializableManagedRefsUtilities::AwakeInstancesAfterBackupRestoration(DomainReloadingData const&)
    16. #14 MonoManager::EndReloadAssembly(DomainReloadingData&, dynamic_bitset)
    17. #15 MonoManager::ReloadAssembly()
    18. #16 ReloadAllUsedAssemblies()
    19. #17 RefreshInternalV2(AssetDatabase::UpdateAssetOptions, ScanFilter const&, InternalRefreshFlagsV2)
    20. #18 StopAssetImportingV2(AssetDatabase::UpdateAssetOptions, InternalRefreshFlagsV2, ScanFilter const*)
    21. #19 RefreshV2(AssetDatabase::UpdateAssetOptions)
    22. #20 AssetDatabase::Refresh(AssetDatabase::UpdateAssetOptions)
    23. #21 Application::AutoRefresh()
    24. #22 -[EditorApplication applicationDidBecomeActive:]
    25. #23 __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__
    26. #24 _CFXRegistrationPost
    27. #25 ___CFXNotificationPost_block_invoke
    28. #26 -[_CFXNotificationRegistrar find:object:observer:enumerator:]
    29. #27 _CFXNotificationPost
    30. #28 -[NSNotificationCenter postNotificationName:object:userInfo:]
    31. #29 -[NSApplication _handleActivatedEvent:]
    32. #30 -[NSApplication(NSEvent) sendEvent:]
    33. #31 -[EditorApplicationPrincipalClass sendEvent:]
    34. #32 -[NSApplication run]
    35. #33 NSApplicationMain
    36. #34 EditorMain(int, char const**)
    37. #35 main
    38. #36 start
    39.  
    what is this error and how do i fix?