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Bug I get this error when trying to build for linux

Discussion in 'Linux' started by cheery, Aug 28, 2015.

  1. cheery

    cheery

    Joined:
    Jan 14, 2014
    Posts:
    2
    DirectoryNotFoundException: Directory '/home/cheery/software/unity-editor-5.1.0f3/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/Variations/Plugins/linux32' not found.
    System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.IO/Directory.cs:514)
    System.IO.Directory.GetFiles (System.String path, System.String searchPattern) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.IO/Directory.cs:308)
    System.IO.Directory.GetFiles (System.String path) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.IO/Directory.cs:303)
    UnityEditor.FileUtil.CopyDirectoryFiltered (System.String source, System.String target, Boolean overwrite, System.Func`2 includeCallback, Boolean recursive) (at /home/builduser/buildslave/unity/build/Editor/Mono/FileUtil.cs:134)
    DesktopStandalonePostProcessor.CopyVirtualRealityDependencies () (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:121)
    DesktopStandalonePostProcessor.SetupStagingArea () (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:130)
    DesktopStandalonePostProcessor.PostProcess () (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:23)
    UnityEditor.LinuxStandalone.LinuxDesktopStandalonePostProcessor.PostProcess (BuildPostProcessArgs args)
    UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at /home/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316)
    UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()