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I don't understand. Should I use PPC with URP or PPC (Experimental) with LWRP?

Discussion in '2D' started by exzizt, Mar 15, 2020.

  1. exzizt

    exzizt

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    What is better for low-res (288x162, 16 PPU) game?
    Pixel Perfect Camera with URP or Pixel Perfect Camera (Experimental) with LWRP?

    Thanks for your help!
     
  2. Tom-Atom

    Tom-Atom

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  3. exzizt

    exzizt

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    Really? Why did they re-brand the name? Thank you, though!
     
  4. MisterSkitz

    MisterSkitz

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    They didn't feel that LWRP was a solid name so they changed it to URP instead.
     
  5. Tom-Atom

    Tom-Atom

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    Not sure, but I agree with MisterSkitz :) Imagine: if you name something as light, some people may think it is lower value, not so high quality, etc. While it is simply that HDRP and URP fits different scenarions. Unless you are making top PC/PS/XBOX game, you will use URP.
     
    Last edited: Mar 15, 2020
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  6. MisterSkitz

    MisterSkitz

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    You have valid points, but "Universal" appears more optimal than "Light Weight". ;)
     
  7. exzizt

    exzizt

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    So, if I start up Unity in 2019.3 I'll automatically be using the URP? Is there any configuring I have to do to get the best results for a low-res mobile game (288x162, 16 PPU)?
     
  8. MisterSkitz

    MisterSkitz

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    You will need to install the URP package, which is simple to do. You will then need to create a resource folder for your URP and then change the pipeline to the URP. You can find the step by step URP setup with a quick Google search. ;)
     
  9. exzizt

    exzizt

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    Thanks, I'll do that! And do you know if this is the most optimal setup I can do in Unity for my requirements? (See my game resolution)
     
  10. Tom-Atom

    Tom-Atom

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    My setup is 320x180 with 16 PPU - you can see what game we are building with this setup (link is in my signature). I also found advantageous to use Pro Grids to snap non-tile objects to pixels.
     
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  11. exzizt

    exzizt

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    But is it optimal to use the URP for just the normal pipeline? If the URP, what settings do I configure in the render asset for a simple mobile pixel game?