I can use profiler on Unity Remote with phone connected, but its not reflecting the real framerate and performance of what the actual app is giving me when I play the apk distributed to the phone via google play console internal test. Unity remote shows a consistent 60fps, but the actual standalone game is noticeably slower. At best it could be like 2fps with PP and my shaders active... possibly around 10fps with that stuff deactivated. How do I actually profile the game as it is running ONLY on the mobile device? Is this possible? If not how am I supposed to measure the performance of my mobile game when what unity profiler is showing me on Unity Remote is vastly different than what the actual game is doing when run by itself? I have followed the instructions on the documentation... it says to connect to wifi, enable Development Build and Autoconnect Profiler, and then do build and run. I do this, the apk gets built, and nothing happens. Nothing runs until I hit the play button, which I can only assume, is no different than if I had never built the package at all, and just hit the play button to begin with. How does this have anything to do with the phone? Is my build location supposed to be on the phone? My build location is currently a directory on my pc. I've been trying to figure out why I've been getting this horrible performance for days, and I just don't get it. I'm not doing anything expensive here... I'm barely using update loops and when I do, they are for movement using fixedupdate (I'm using rigidbody). I'm object pooling all my projectiles and item drops and even the enemies. None of the models have a lot of tris. There is maybe at most 10k total scene tris at any given time, with everything. Without my custom shaders, no directional lights, just an ambient color, and no shadows I have to be getting max 10fps and I can't get the profiler working to give me the relevant performance information. In editor and on Unity Remote, GC is virtually nothing... I need to get this profiler running the right way.