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Question I don't know what's causing the crash in windows built games.

Discussion in 'Documentation' started by KimGyeongyeop, May 31, 2023.

  1. KimGyeongyeop

    KimGyeongyeop

    Joined:
    Aug 3, 2020
    Posts:
    2
    A crash file and an error file were created in a game built on Windows, but I don't know the cause. Is there a way to look at the two files and compare them with the actual code to find the cause?
     

    Attached Files:

  2. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    9,443
    at least stack trace show this:
    you receive some msg in ParseReceiveMsg, call Stroke_InGameUICtrl.SensorReday()
    then setting gameobject active and after that something happens and later crash..

    Code (CSharp):
    1. Stack Trace of Crashed Thread 10004:
    2. ERROR: SymGetSymFromAddr64, GetLastError: '잘못된 주소를 액세스하려고 했습니다.' (Address: 00007FF924FACFDC)
    3. 0x00007FF924FACFDC (UnityPlayer) (function-name not available)
    4. ERROR: SymGetSymFromAddr64, GetLastError: '잘못된 주소를 액세스하려고 했습니다.' (Address: 00007FF92510A0EC)
    5. 0x00007FF92510A0EC (UnityPlayer) (function-name not available)
    6. ERROR: SymGetSymFromAddr64, GetLastError: '잘못된 주소를 액세스하려고 했습니다.' (Address: 00007FF92511693E)
    7. 0x00007FF92511693E (UnityPlayer) (function-name not available)
    8. 0x00007FF9257FE186 (UnityPlayer) UnityMain
    9. 0x00007FF92546F5F2 (UnityPlayer) UnityMain
    10. 0x00007FF925815B7A (UnityPlayer) UnityMain
    11. 0x000001D45290C179 (UnityEngine.CoreModule) UnityEngine.GameObject.SetActive()
    12. 0x000001D49BCA4AC3 (Assembly-CSharp) Stroke_InGameUICtrl.SensorReday()
    13. 0x000001D49BCD531E (Assembly-CSharp) NamedPipeSensorServer.ParseReceiveMsg()
    14. 0x000001D49BCD4473 (Assembly-CSharp) NamedPipeSensorServer.ReceiveSensorMessage()