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I don't know codes :\

Discussion in 'Getting Started' started by elimagen96, Sep 24, 2016.

  1. elimagen96

    elimagen96

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    hello, I'm really interested in all of the animation topic and recently I started thinking about the gaming side of it. I already have a little knowledge about 3d animation throught blender and such, but here I see you also need to know how to script, and I don't know any codes :\ is there any way I can learn this? or should I just give up unity?
     
  2. Ryiah

    Ryiah

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    aer0ace, Kiwasi and JoeStrout like this.
  3. yasser_kaddoura

    yasser_kaddoura

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    Just go and search like I did for tutorials and resources for different stuff that can help you in unity. It took me some time to get these. I hope it can help you out. There are more sources that you find though. Go to the More sources section. It got a massive lists of sources about different stuff.
     

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  4. Deleted User

    Deleted User

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    Here are the codes 0.o :O

    • kEwfuSsM
    • KRsZ2qbE
    • BbCXhioW

    Not having proper grammar is a bad sign. Game design IS programming. Learn what syntax is and always practice it.
     
  5. Ryiah

    Ryiah

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    No, that's just implementation.
     
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  6. SarfaraazAlladin

    SarfaraazAlladin

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    Coding can seem daunting at first, but a game engine is the best place to learn. After you write a line of code it's easy to go into unity and hit play to see exactly what happened.

    If you're just getting into games though, you can also start with the physics components and free stuff from the asset store to play around and get used to the basic idea of components and scene building.

    Once you're ready to start coding, there are tons of great resources out there, and a ton of noobs have likely asked the questions you're going to come up with, so google will be your friend :)

    I came from an art and design background myself, but after taking small and slow steps I've actually become a better coder than I ever was an artist. If you want it bad enough you can do it, and it's easier now more than ever to learn to code.

    My only advice is skip java and just use c#

    Goodluck!
     
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  7. Deleted User

    Deleted User

    Guest

    We're at Unity3D dot com you don't have to argue semantics because board games exist.

    If you want to be the designer of interactive entertainment software and have a say in a game's mechanics, you will need to be one of the people who can read and understand code. Programming draws from the same oh-so-boring skill taught in English class.

    Also, yeah, it's a great time to be doing this. Start with Roll a Ball and the scripting tutorials here:

    https://unity3d.com/learn/tutorials/topics/scripting

    (seriously, they're great)

    Of particular interest once you're comfortable are the Quaternion and Coroutine topics, though that's personal taste. Interfaces, Inheritance, overloading, you will eventually find use for most of the topics on that page if you are making Unity software.
     
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  8. Ryiah

    Ryiah

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    It can definitely be helpful but it's not a requirement to be a game designer. Once again that's an implementation aspect of game development. You can always hire people to do that for you. Or have your kids do it for you. :p
     
  9. Deleted User

    Deleted User

    Guest

    Programming by nature embodies the most granular element of game design, rule creation. Learn it. It's fun in Unity. Start with Roll a Ball. You can probably literally make your own whole first rolling the ball style game however you want, even as a kid, to learn.

    The critical thing is that learning is doing, and every little thing you learn is a step forward, and they all count, even if it took all day to fully understand Time.deltaTime, because now you do.

    You will not meet prominent game designers who don't know the basics of programming.

    Between a designer and a contractor even, concepts are easier to describe to each other when you have experience arranging logical concepts in formal notation. It's not just a language for writing programs, it's also a language for communicating ideas. The other thing about this is, that's clearly not a person ready for literal upper management, so it really doesn't point them in the right direction to suggest they'll get a producer job without programming knowledge.

    I dunno, I came here to learn how to write my own quadratic curve movement function. I found a number of useful discussions and learned enough to achieve my goals without posting, but skimming through to see if there are any point-blank easy life-saver questions answerable in here (because I needed it once), every time there's somebody telling some kid completely the wrong thing and it's just like, S***, you realize the reason those posts are so bad is that they're kids, right?

    It's just bum advice. Wanna make video games? Learn to program, or learn to make art and animations.
     
    Last edited by a moderator: Oct 2, 2016
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  10. Kiwasi

    Kiwasi

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    Design and coding are seperate disciplines. They can overlap, and frequently do, especially amongst indie game developers. But knowing how to code is not a hard and fast requirement for designing games.

    Don't get me wrong. Learning the basics of coding is certianly very useful. It's an effective way to get a job that might lead you to being a paid game designer.

    But I do take issue with the idea that code is fundamental to game design. It's not.

    And for the record I know several local studios with designers that do not code.
     
  11. Deleted User

    Deleted User

    Guest

    For the purposes of these forums you are basically trolling if you tell a child they don't need to learn to program. You are comparing apples to oranges. They do not have a better way to spend their time if becoming game designers is their goal.
     
  12. Kiwasi

    Kiwasi

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    As you wish. I'm out on this one.
     
  13. jhocking

    jhocking

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    I don't know why you have such a chip on your shoulder, or maybe you're just a jerk and you always talk to people this way, but you'd be a lot more effective at communicating if you weren't constantly sarcastic and insulting.

    Anyway I want to correct one factual point:

    I'm not sure what you mean by "prominent" (for all I know your definition is "just Jonathan Blow") but none of the professional game designers I know (including all the designers I work with, and a lead narrative designer at Ubisoft) can program. While I agree that learning to program is very helpful for a game designer and thus a good way to start, it hasn't been true for like 15 years (back when games were made by tiny teams) that game designers need to know how to program.

    EDIT: btw how exactly is your rant about game designers relevant to this person's question anyway? They asked how to learn programming.
     
    Last edited: Oct 3, 2016
  14. Ryiah

    Ryiah

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    Have you ever taken the time to participate in the Game Design section of these forums? We frequently give people the advice to start with a pencil and some paper. If you need a way to prototype your game to determine if it will work or not you can do it by creating a table-top game (board games, card games, etc).

    Have you ever taken the role of a Dungeon Master for a D&D group? Back in my middle and high school days there were D&D groups being run by my fellow classmates. Being a DM is an excellent way to get some early game design principles under your belt.

    About the only reason you would ever need to learn programming is if you're stubbornly determined to create a computer game and if you're solo. If you're willing to team up you might find there are other students in your school capable of programming (my school only had about 700 students but at least half a dozen were learning programming).

    Once again you don't need to learn programming to become a game designer.