I'm an artist working on a 2D game and want to do the profiling in the build. But unfortunately, I couldn't. The Unity version is 2021.3.4f1. We have finished integrating the required art assets and codes as well. The game runs without many issues on both the Editor and the Device, and now I want to do the profiling. It's an Andriod build. The Developer options & USB debugging are enabled on my Phone. Generated a development build with "Autoconnect Profiler" enabled. I switched the Target selection to "Autoconnected Player" in the Profiler. But after launching the game, the Profiler is not showing anything. FYI, I've tried playing the game both via USB and Wifi. I appreciate any help you can provide.