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Question I can't run AndroidBuild due to an error in Gradle

Discussion in 'Android' started by unity_K3Yt5gI9l8CZvg, Oct 20, 2020.

  1. unity_K3Yt5gI9l8CZvg

    unity_K3Yt5gI9l8CZvg

    Joined:
    May 13, 2019
    Posts:
    1
    Hello!

    I'm trying to make an app for Oculus Quest using Unity.
    In Unity 2020.1.8f1, I selected Oculus from xR Plugin Managiment, introduced Oculus integration and selected Oculus > OVR Build > OVR Build Package and Run.
    After a while, I get the following error and can't build.

    "Gradle has exited unexpectedly."
    "UnityEngine.Debug:LogError(Object)
    OculusBuildApp:BuildGradleProject() (at Assets/Oculus/VR/Editor/OVRBuild.cs:448)
    OculusBuildApp:OVRBuildRun() (at Assets/Oculus/VR/Editor/OVRBuild.cs:347)
    <>c:<StartBuildAndRun>b__29_0() (at Assets/Oculus/VR/Editor/OVRBuild.cs:283)
    System.Threading.ThreadHelper:ThreadStart()"

    This project is empty except for Oculus Integration, but the following error occurred previously in Unity 2019.2.9f1 and Unity 2019.3.9f1.

    "FAILURE: Build failed with an exception."
    "UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)"

    It looks like I'm missing something in my environment, how can I resolve the error?

    Please Help me.

    My Enviroment
    On a Windows 10 PC
    The scripting backend is set to IL2Cpp.
     
    Last edited: Oct 20, 2020
    Almut likes this.