Search Unity

Resolved I can't capture a scene with ScriptableRenderPass with MultiView

Discussion in 'VR' started by edo_m18, Nov 7, 2020.

  1. edo_m18

    edo_m18

    Joined:
    Nov 17, 2014
    Posts:
    12
    I'm working on blurring a scene using ScriptableRenderPass with MultiView.
    I have a problem that I can't copy a scene from current render target. I'm trying that with `CommandBuffer.Blit` but it seems like a locked texture. I attached some captures of the frame debugger. Please see at red lines. The texture icons seem like locking. Then, the last captured image shows a result of capturing that is just white. I also attached my script file. How can I capture a scene using ScriptableRenderPass?

    FrameDebugger1.png FrameDebugger2.png FrameDebugger3.png
     

    Attached Files:

  2. edo_m18

    edo_m18

    Joined:
    Nov 17, 2014
    Posts:
    12