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I can't build my game

Discussion in '2D' started by Zunooo, Jan 4, 2020.

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  1. Giordano1

    Giordano1

    Joined:
    May 4, 2021
    Posts:
    1
    Hi guys, i have the same problem but i have imported some assets, i need of them for my project so i can't remove them, how can i solve this issue?
     
  2. Mr_Potatoes78

    Mr_Potatoes78

    Joined:
    May 10, 2021
    Posts:
    2
    i am having the same issues, i have bolt if that makes a difference Screenshot (2).png
     
  3. Mr_Potatoes78

    Mr_Potatoes78

    Joined:
    May 10, 2021
    Posts:
    2
    nevermind i fixed it
     
  4. MJunior1989

    MJunior1989

    Joined:
    Jul 31, 2018
    Posts:
    2
    Thanks man! It worked for me! in my case I had to surround my entire class, because I was extending "UnityEditor.Editor" cass inside it.

    Code (CSharp):
    1.  
    2. #if UNITY_EDITOR
    3. using UnityEditor;
    4.  
    5. [CustomEditor(typeof(MeshRenderer))]
    6. [CanEditMultipleObjects]
    7. public class MeshRendererSortingEditor : Editor {
    8. ...
    9. }
    10. #endif
    11.  
     
    radiantboy likes this.
  5. unity_llblQaAYpNqEGg

    unity_llblQaAYpNqEGg

    Joined:
    May 28, 2021
    Posts:
    1
    First Solution:All editor script should be in Editor folder
    2nd solution:Reimport the corrupted package in my case com.unity.ugui package is corrupt
     
  6. Evenyou1

    Evenyou1

    Joined:
    Jul 23, 2021
    Posts:
    1
    I solve a problem by deleting using Unity.UI, Unity.IO
     
  7. Leviticus2011

    Leviticus2011

    Joined:
    Aug 10, 2021
    Posts:
    5
    ok so i tryed all of this and it still doesnt work so your all liars
     
    radiantboy likes this.
  8. Leviticus2011

    Leviticus2011

    Joined:
    Aug 10, 2021
    Posts:
    5
    so can you tell us how
     
  9. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,769
    Please don't post cryptic followup questions to old posts. It's against forum rules. If you must, please start your own posts. Here's how:

    How to report your problem productively in the Unity3D forums:

    http://plbm.com/?p=220

    How to understand compiler and other errors and even fix them yourself:

    https://forum.unity.com/threads/ass...3-syntax-error-expected.1039702/#post-6730855

    If you post a code snippet, ALWAYS USE CODE TAGS:

    How to use code tags: https://forum.unity.com/threads/using-code-tags-properly.143875/

    Remember: NOBODY memorizes error codes. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

    The complete error message contains everything you need to know to fix the error yourself.

    Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors.

    The important parts of the error message are:

    - the description of the error itself (google this; you are NEVER the first one!)
    - the file it occurred in (critical!)
    - the line number and character position (the two numbers in parentheses)
    - also possibly useful is the stack trace (all the lines of text in the lower console window)

    All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don't have to stop your progress and fiddle around with the forum.
     
  10. radiantboy

    radiantboy

    Joined:
    Nov 21, 2012
    Posts:
    1,593
    Yeh Im back to this issue again, in which bizarre world do 20 yr old programs fail without reporting an error.. feels like im using a mac in 1984 :-O

    does this sort of thing stop a build? and if so how do I locate where its happening?

    Error removing component when merging Prefab changes: Can't remove Camera because HDAdditionalCameraData (Script) depends on it
    0x00007ff72c02ed7c (Unity) StackWalker::GetCurrentCallstack
    0x00007ff72c034f29 (Unity) StackWalker::ShowCallstack
    0x00007ff72c82a823 (Unity) GetStacktrace
    0x00007ff72d75ddaa (Unity) DebugStringToFile
    0x00007ff72c69698e (Unity) DestroyRemovedComponents
    0x00007ff72c69da59 (Unity) MergePrefabChanges
    0x00007ff72c6791a0 (Unity) MergePrefabInternal
    0x00007ff72c67714d (Unity) MergeAllPrefabInstancesDuringLoad
    0x00007ff72bce816c (Unity) LoadSceneOperation::CompleteAwakeSequence
    0x00007ff72bce8753 (Unity) LoadSceneOperation::CompletePreloadManagerLoadSceneEditor
    0x00007ff72bce941f (Unity) LoadSceneOperation::IntegrateMainThread
    0x00007ff72bcecb46 (Unity) PreloadManager::UpdatePreloadingSingleStep
    0x00007ff72bced1bf (Unity) PreloadManager::WaitForAllAsyncOperationsToComplete
    0x00007ff72c6cd190 (Unity) EditorSceneManager::RestoreSceneBackups
    0x00007ff72c6c9e5c (Unity) EditorSceneManager::OpenSceneForBuild
    0x00007ff72d86545d (Unity) BuildCopyGameScene
    0x00007ff72d8696f8 (Unity) BuildPlayerData
    0x00007ff72d872e98 (Unity) DoBuildPlayer_Build
    0x00007ff72d871c57 (Unity) DoBuildPlayer
    0x00007ff72d8677c5 (Unity) BuildPlayer
    0x00007ff72ce17885 (Unity) BuildPipeline::BuildPlayerInternalNoCheck
    0x00007ff72cb9bb6c (Unity) BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck
    0x00000228e19edf2a (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[],bool)
    0x00000228e19ed70b (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    0x00000228e19e9b9b (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    0x00000228e19e96a3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool)
    0x00000228f2b06dfb (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    0x00000228f2aff943 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    0x00000228f2af6b9b (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
    0x00000228dd9d6153 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    0x00000228dd9d5ec3 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    0x00000228dd9c5f23 (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
    0x00000228dd9adea0 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    0x00000228dd9aceab (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    0x00000228ddbdb3fb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    0x00000228ddbdb263 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    0x00000228de5ea37b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    0x00000228de5e7743 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    0x0000022819975b5b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    0x0000022819728138 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    0x00000228de5e4f53 (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x00000228197263be (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    0x0000022819725eb3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x000002281972be43 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    0x000002281972a563 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
    0x000002281972a4ab (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    0x0000022819726143 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x0000022819725813 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    0x000002281972568b (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    0x00000228dd9654bb (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    0x00000228dd964f5b (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    0x00000228dd964d7f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    0x00000228dd964c9b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    0x00000228dd964afd (Mono JIT Code) UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
    0x00000228dd964bae (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
    0x00007ff9cfd7e660 (mono-2.0-bdwgc) [mini-runtime.c:2812] mono_jit_runtime_invoke
    0x00007ff9cfd02af2 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
    0x00007ff9cfd0bb4f (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
    0x00007ff72bf78de4 (Unity) scripting_method_invoke
    0x00007ff72bf74451 (Unity) ScriptingInvocation::Invoke
    0x00007ff72bf6e6d5 (Unity) ScriptingInvocation::Invoke<void>
    0x00007ff72b27bdaa (Unity) Scripting::UnityEngine::GUIUtilityProxy::processEvent
    0x00007ff72c3662c6 (Unity) GUIView::processRetainedMode
    0x00007ff72c85611d (Unity) GUIView::OnInputEvent
    0x00007ff72c3661b2 (Unity) GUIView::processInputEvent
    0x00007ff72c857159 (Unity) GUIView::processEventMessages
    0x00007ff72c85122d (Unity) GUIView::GUIViewWndProc
    0x00007ffa7c03e858 (USER32) CallWindowProcW
    0x00007ffa7c03e299 (USER32) DispatchMessageW
    0x00007ff72c830406 (Unity) MainMessageLoop
    0x00007ff72c834186 (Unity) WinMain
    0x00007ff72e394672 (Unity) __scrt_common_main_seh
    0x00007ffa7b4c7034 (KERNEL32) BaseThreadInitThunk
    0x00007ffa7c282651 (ntdll) RtlUserThreadStart

    Same questions apply for this, can abonormal mesh stop a build? and how to identify.. Im sure ive had these for years I even wrote a script to identify them at one point if I recall but it didnt make a difference (need to verify that)

    Mesh '': abnormal mesh bounds - most likely it has some invalid vertices (+/-inifinity or NANs) due to errors exporting.
    Mesh bounds min=(-0.00, -0.00, 0.00), max=(0.00, 0.00, 1381150977987604581328295047462912.00). Please make sure the mesh is exported without any errors.
    0x00007ff72c02ed7c (Unity) StackWalker::GetCurrentCallstack
    0x00007ff72c034f29 (Unity) StackWalker::ShowCallstack
    0x00007ff72c82a823 (Unity) GetStacktrace
    0x00007ff72d75ddaa (Unity) DebugStringToFile
    0x00007ff72d753b3d (Unity) Mesh::CreateMesh
    0x00007ff72d751f36 (Unity) Mesh::AwakeFromLoad
    0x00007ff72c00af1f (Unity) AwakeFromLoadQueue::InvokePersistentManagerAwake
    0x00007ff72c00b8b2 (Unity) AwakeFromLoadQueue::persistentManagerAwakeFromLoad
    0x00007ff72c00ba3a (Unity) AwakeFromLoadQueue::persistentManagerAwakeFromLoad
    0x00007ff72bfdf85f (Unity) PersistentManager::IntegrateAllThreadedObjects
    0x00007ff72bfe03c7 (Unity) PersistentManager::LoadAndIntegrateAllPreallocatedObjects
    0x00007ff72bfe38e2 (Unity) PersistentManager::ReadObject
    0x00007ff72b449062 (Unity) PPtr<Mesh>::eek:perator Mesh * __ptr64
    0x00007ff72bbdfefe (Unity) MeshRenderer::UpdateCachedMesh
    0x00007ff72bc04c99 (Unity) MeshFilter::AssignMeshToRenderer
    0x00007ff72c00af1f (Unity) AwakeFromLoadQueue::InvokePersistentManagerAwake
    0x00007ff72c00b8b2 (Unity) AwakeFromLoadQueue::persistentManagerAwakeFromLoad
    0x00007ff72c00ba3a (Unity) AwakeFromLoadQueue::persistentManagerAwakeFromLoad
    0x00007ff72bfdf85f (Unity) PersistentManager::IntegrateAllThreadedObjects
    0x00007ff72bfe03c7 (Unity) PersistentManager::LoadAndIntegrateAllPreallocatedObjects
    0x00007ff72bfe38e2 (Unity) PersistentManager::ReadObject
    0x00007ff72b9b0a32 (Unity) PPtr<EditorExtension>::eek:perator EditorExtension * __ptr64
    0x00007ff72c69cdd8 (Unity) IsPrefabInstanceWithValidParent
    0x00007ff72c67693c (Unity) MergeAllPrefabInstancesDuringLoad
    0x00007ff72bce816c (Unity) LoadSceneOperation::CompleteAwakeSequence
    0x00007ff72bce8753 (Unity) LoadSceneOperation::CompletePreloadManagerLoadSceneEditor
    0x00007ff72bce941f (Unity) LoadSceneOperation::IntegrateMainThread
    0x00007ff72bcecb46 (Unity) PreloadManager::UpdatePreloadingSingleStep
    0x00007ff72bced1bf (Unity) PreloadManager::WaitForAllAsyncOperationsToComplete
    0x00007ff72c6cd190 (Unity) EditorSceneManager::RestoreSceneBackups
    0x00007ff72c6c9e5c (Unity) EditorSceneManager::OpenSceneForBuild
    0x00007ff72d86545d (Unity) BuildCopyGameScene
    0x00007ff72d8696f8 (Unity) BuildPlayerData
    0x00007ff72d872e98 (Unity) DoBuildPlayer_Build
    0x00007ff72d871c57 (Unity) DoBuildPlayer
    0x00007ff72d8677c5 (Unity) BuildPlayer
    0x00007ff72ce17885 (Unity) BuildPipeline::BuildPlayerInternalNoCheck
    0x00007ff72cb9bb6c (Unity) BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck
    0x00000228e19edf2a (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[],bool)
    0x00000228e19ed70b (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    0x00000228e19e9b9b (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    0x00000228e19e96a3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool)
    0x00000228f2b06dfb (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    0x00000228f2aff943 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    0x00000228f2af6b9b (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
    0x00000228dd9d6153 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    0x00000228dd9d5ec3 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    0x00000228dd9c5f23 (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
    0x00000228dd9adea0 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    0x00000228dd9aceab (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    0x00000228ddbdb3fb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    0x00000228ddbdb263 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    0x00000228de5ea37b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    0x00000228de5e7743 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    0x0000022819975b5b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    0x0000022819728138 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    0x00000228de5e4f53 (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x00000228197263be (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    0x0000022819725eb3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x000002281972be43 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    0x000002281972a563 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
    0x000002281972a4ab (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    0x0000022819726143 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    0x0000022819725813 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    0x000002281972568b (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    0x00000228dd9654bb (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    0x00000228dd964f5b (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    0x00000228dd964d7f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    0x00000228dd964c9b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    0x00000228dd964afd (Mono JIT Code) UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
    0x00000228dd964bae (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
    0x00007ff9cfd7e660 (mono-2.0-bdwgc) [mini-runtime.c:2812] mono_jit_runtime_invoke
    0x00007ff9cfd02af2 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
    0x00007ff9cfd0bb4f (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
    0x00007ff72bf78de4 (Unity) scripting_method_invoke
    0x00007ff72bf74451 (Unity) ScriptingInvocation::Invoke
    0x00007ff72bf6e6d5 (Unity) ScriptingInvocation::Invoke<void>
    0x00007ff72b27bdaa (Unity) Scripting::UnityEngine::GUIUtilityProxy::processEvent
    0x00007ff72c3662c6 (Unity) GUIView::processRetainedMode
    0x00007ff72c85611d (Unity) GUIView::OnInputEvent
    0x00007ff72c3661b2 (Unity) GUIView::processInputEvent
    0x00007ff72c857159 (Unity) GUIView::processEventMessages
    0x00007ff72c85122d (Unity) GUIView::GUIViewWndProc
    0x00007ffa7c03e858 (USER32) CallWindowProcW
    0x00007ffa7c03e299 (USER32) DispatchMessageW
    0x00007ff72c830406 (Unity) MainMessageLoop
    0x00007ff72c834186 (Unity) WinMain
    0x00007ff72e394672 (Unity) __scrt_common_main_seh
    0x00007ffa7b4c7034 (KERNEL32) BaseThreadInitThunk
    0x00007ffa7c282651 (ntdll) RtlUserThreadStart
     
    Last edited: Sep 16, 2021
  11. CatStormWasTaken

    CatStormWasTaken

    Joined:
    Sep 26, 2021
    Posts:
    1
    THX this actually helped.
     
  12. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    10,533
    This thread has nothing whatsoever to do with 2D and is just being reused for various different issues.
     
    Kurt-Dekker likes this.
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