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I built the 64 bit android app bundle but Google play still says its a 32 bit app??

Discussion in 'Editor & General Support' started by farazk86, Sep 23, 2019.

  1. farazk86

    farazk86

    Joined:
    May 31, 2017
    Posts:
    194
    Hi,

    So I made my app using the following settings:



    But when i uploaded my game top the play store I got this message:

    Why is it still detecting it as 32 bit?

    Whats funny is that I built the previous version of this game 0.5 (bundle version code 5) using the same settings but for that I did not get any such warning..

    Did anyone else experience this?

    Thanks
     
  2. JustAnotherDude

    JustAnotherDude

    Joined:
    Oct 28, 2013
    Posts:
    279
    You have to remove the x86 now.
     
    farazk86 likes this.
  3. farazk86

    farazk86

    Joined:
    May 31, 2017
    Posts:
    194
    Thanks, that made it work. So what are the new rules now? Are we no longer supporting 32 bit devices anymore?
     
  4. JustAnotherDude

    JustAnotherDude

    Joined:
    Oct 28, 2013
    Posts:
    279
    Yeah I guess not, the 2019+ Unity versions already show it as deprecated.
     
    farazk86 likes this.
  5. PlayItSafe_Fries

    PlayItSafe_Fries

    Joined:
    Jan 17, 2018
    Posts:
    11
    I was wondering the same, but apparently ARMv7 is the 32-bit version
    You can see this by hovering over the Target Architecture options:
    ARMv7 - 32-bit ARM architecture
    ARM64 - 64-bit ARM architecture
    x86(deprecated) - 32-bit Intel architecture