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I am trying to Reduce/Clamp the Brightness of Specular highlights within the HDRP/Lit Shader

Discussion in 'High Definition Render Pipeline' started by Ruuds, Nov 3, 2020.

  1. Ruuds

    Ruuds

    Joined:
    Dec 3, 2017
    Posts:
    17
    Using version 2019.11f1

    Hello, I am having issues with my HDRP/Lit Material together with Bloom enabled, the Specular highlights of my Wet Surface cause extremely strong and unwanted bloom artefacts that flicker on the screen as the camera moves. Now I am trying to reduce the Maximum Brightness of the Specular Highlight within the HDRP/Lit Shader but I have no clue how to go about this.



    I assume its somewhere here but maybe I am completely wrong.


    Sorry English is not my first language thank you for your help

    Best Regards,
    Ruuds
     

    Attached Files:

  2. Cascho01

    Cascho01

    Joined:
    Mar 19, 2010
    Posts:
    1,347
    Same problem here.
    In standard-pipeline we have an option to clamp the bloom effect which does what we want, but I don´t find it in HDRP.
    To reduce pointlight flickering specular bloom in HDRP I found out the increasing the lights shape>radius solves it.
     
    Last edited: Jan 13, 2022