Hi there! I'm very new to 3D (although made a few simple 2D games already) and still trying to get the grip of it. I've recently purchased Gaia and am trying to create a scene with a more realistic environment. While I get most of my questions answered by various YouTube videos and form threads, there are still things that I am trying to understand, such as... How do you guys create a realistic wind effect? (imagine a forest storm) When I try playing with Unity Wind, I get a very unrealistic effect (tree branches and vegetation are looking stretched and moving weirdly). Is that mostly coming from the quality of the assets (trees, vegetation) or is this still achievable to a good level with Gaia (for example) and Unity Wind? I know this is a work of art (and also not Unity), but how do you achieve an effect similar to this: ? When you try to create a realistic scene, are standard assets + Gaia enough for quality results? Am I right to assume that the "quality feel" is coming mostly from post-processing and lightning? In your experience, is 7700k CPU and GTX1060 (3GB) + 32RAM a setup that is good enough for HDRP 3D? Will using URP be a bottleneck if aiming to create that level of realism? Thank you!