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I am an begginer can somone help because i don't wan't to throw my pc out the window XDD

Discussion in 'Getting Started' started by l_lo-ol_l, Mar 8, 2023.

  1. l_lo-ol_l

    l_lo-ol_l

    Joined:
    Oct 19, 2022
    Posts:
    1
    Error=
    Assets\sliderDMGtest\DMGcube.cs(8,16): error CS0246: The type or namespace name 'PlayerHealth' could not be found (are you missing a using directive or an assembly reference?)


    Script=


    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;

    public class DMGcube : MonoBehaviour
    {

    public PlayerHealth pHealth;
    public float damage;
    // Start is called before the first frame update
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }

    private void OnTriggerEnter(Collider other)
    {
    if (other.gameObject.CompareTagtag("Player"))
    {
    pHealth.health -= damage;
    }
    }
    }
     
  2. TylerJay-B

    TylerJay-B

    Joined:
    Dec 29, 2018
    Posts:
    18
    You don't have a type called PlayerHealth or it cannot be found.

    if you have a script you're trying to reference to, post that here too

    otherwise add a new script called PlayerHealth and replace the content with the following


    Code (CSharp):
    1. using UnityEngine;
    2.  
    3. public class PlayerHealth : MonoBehaviour
    4. {
    5.       public float health = 100f;
    6. }
    Note that the above code isn't at all anything you would want to use, you should consider the following

    1. Avoid comparing strings when checking for your player, try comparing types instead. (if (other.TryGetComponent(out Player player)) { // content }).
    2. Rather than storying any sort of health reference in your dmg cube (I assume this is an object that should dmg the player by the code), consider storing your health variables in your player and create a method to deal the dmg. (player.Damage(damage))
    3. Don't make all your fields public, it's good practice to keep the accessability of your code to a minimum, i.e. rather than your damage in this instance being public, make it private ([SerializeField] private float damage)
     
    Last edited: Mar 9, 2023
  3. AnaWilliam850

    AnaWilliam850

    Joined:
    Dec 23, 2022
    Posts:
    36
    The error message you are seeing indicates that the class "PlayerHealth" could not be found in the current namespace or assembly. This can happen if you don't have the correct namespace imported, or if the class is not defined in the correct file or assembly.

    To resolve this error, you should make sure that the "PlayerHealth" class is defined in your project and that its namespace is correctly imported in your script. If the class is defined in another script, make sure that script is also added to your project.

    Here are some steps you can try to fix the error:

    1. Check the namespace - Make sure the namespace of the "PlayerHealth" class matches the namespace in your script. If it doesn't match, add the correct namespace to your script using the "using" directive.

    2. Check the file name - Make sure that the "PlayerHealth" class is defined in the correct file and that the file name matches the class name.

    3. Check the project references - Make sure that the project containing the "PlayerHealth" class is referenced in your project. To do this, right-click on your project in the Solution Explorer, select "Add Reference", and browse to the location of the other project.

    4. Check the class definition - Make sure that the "PlayerHealth" class is defined correctly with the correct access modifiers and properties.
    Once you have fixed the error, rebuild your project to ensure that the changes are reflected. I hope this helps you resolve the error and continue developing your game.