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Hypothetical Questions for the Masses

Discussion in 'Works In Progress - Archive' started by lapfire, Feb 29, 2012.

  1. lapfire

    lapfire

    Joined:
    Mar 9, 2011
    Posts:
    62
    Hello! Due to the crash of my computer which had my current project saved on it, and the loss of the backups, I am searching far and wide to create a new type of project.

    To me, creating video games is a casual process and a delicate one at the same time. You need to be precise when developing it, but you can still have a good time as well. I NEVER try to take myself too seriously and when I start a project, I try to make it something manageable. And this is where I come to you. So, friends, Romans, countrymen, lend me your ears for just one moment.

    I love puzzle games. I also love RPG games. So I was thinking - why not put the two together? Because I am still in the 'thinking' phase of this game I drew MS paint pictures. I refuse to use Photoshop or Gimp in my 'thinking' phase or else I end up trying to actually create the game instead of think about it. :)

    $Battle Phase.png

    This picture shows a view of a standard battle. The characters (3d) will stand at the top of the screen and face each other. They attack each other when a certain match is made, and then when your meter is full you can use your special power on the side of the screen.

    $Icons.png

    These are the possible matches that could be made in the grid.

    $World Layout.png

    And that final image shows the world map. You would move around Mario-Style there.

    So I guess my final question is about this game. To be, or not to be?
     
  2. GrimWare

    GrimWare

    Joined:
    Jul 23, 2009
    Posts:
    211
    Do it!
     
  3. Trackpants

    Trackpants

    Joined:
    Jan 5, 2012
    Posts:
    217
  4. Jibidiah

    Jibidiah

    Joined:
    Oct 17, 2011
    Posts:
    76
    Puzzle Quest was fun when I played it!

    oh, and that was what he was talking about. In my mind when he said puzzles, I thought he meant riddles.