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Discussion in 'Works In Progress' started by Xix-Interactive, Feb 11, 2016.
I will put this as a high priority when I get some time to jump in again.
Have a nice day.
Hi all! Purchased this asset recently for use in an aircraft-based game, been using it in conjunction with Azure[Sky]... yields incredible results. Can't believe how good the water looks for the amount of resources it uses.
Sorry if this has been answered already, but is there a way to make the water accept shadows? I don't mind if the surface becomes opaque and shore fade effects are lost... shadows are more important for my game.
Is single pass working? Hoping to use this for VR on Oculus Go/Quest/GearVR with Forward Single-Pass rendering
does any of you know if hydrofoam will run with Overcloud? I am strictly above surface, if that helps.