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Assets Hydroform Ocean Renderer [RELEASED]

Discussion in 'Works In Progress' started by Xix-Interactive, Feb 11, 2016.

  1. Xix-Interactive

    Xix-Interactive

    Joined:
    Aug 26, 2015
    Posts:
    384
    I will put this as a high priority when I get some time to jump in again.
     
  2. twiggyash

    twiggyash

    Joined:
    Nov 7, 2013
    Posts:
    41
    Thank you! :)

    Have a nice day.
     
  3. SergeantBiscuits

    SergeantBiscuits

    Joined:
    Jul 22, 2012
    Posts:
    15
    Hi all! Purchased this asset recently for use in an aircraft-based game, been using it in conjunction with Azure[Sky]... yields incredible results. Can't believe how good the water looks for the amount of resources it uses.

    Sorry if this has been answered already, but is there a way to make the water accept shadows? I don't mind if the surface becomes opaque and shore fade effects are lost... shadows are more important for my game.

    Thank you!

    dat ocean.png
     
  4. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    272
    Is single pass working? Hoping to use this for VR on Oculus Go/Quest/GearVR :D with Forward Single-Pass rendering
     
  5. KarlLakner

    KarlLakner

    Joined:
    Jan 30, 2019
    Posts:
    1