I am having an issue on LOD entities when removing them which creates the following error: Spoiler: Error Exception IndexOutOfRangeException: Index 7 is out of range of '6' Length. Unity.Collections.NativeArray`1[T].FailOutOfRangeError (System.Int32 index) (at <e414e10bfe5f45729ff122f3359de21b>:0) Unity.Collections.NativeArray`1[T].CheckElementReadAccess (System.Int32 index) (at <e414e10bfe5f45729ff122f3359de21b>:0) Unity.Collections.NativeArray`1[T].get_Item (System.Int32 index) (at <e414e10bfe5f45729ff122f3359de21b>:0) Unity.Rendering.SimpleCullingJob.Execute (Unity.Entities.ArchetypeChunk archetypeChunk, System.Int32 chunkIndex, System.Int32 firstEntityIndex) (at Library/PackageCacheemail@example.com/Unity.Rendering.Hybrid/HybridV2Culling.cs:344) When this happens everything that is being rendered through Hybrid V2 stops rendering until switching between the game window and the Scene window or executing DOTS>Hybrid Renderer> Recreate all batches. (you can see all the drones disappear at once) https://i.gyazo.com/1d0448afd5bc48345f009f6d801205a9.gif It occurs at like 344 in the HybridV2Culling.cs class : obviously trying to use an index that no longer exists. When putting an if finalIndex < length it works, but since it is managed it gets reset each time it rebuilds after. Is there a workaround for this?