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HybriderRendererSystem performance tweaks

Discussion in 'Graphics for ECS' started by Daxten, Sep 21, 2021.

  1. Daxten

    Daxten

    Joined:
    Sep 20, 2013
    Posts:
    30
    Hey,

    What is HybridRendererSystem actually doing? It matches about ~260 entities my case and needs about 1ms to process these..
    When I deactivate the System Rendering keeps working (in my small test) and I get about 100fps extra (Editor Mode).

    Are there performance tweaks I can add to my Entities (e.g. static or whatever) to get some of those 100fps? It seems like most of the computation done is not needed, at least in my small test

    Obviously for mesh changes for example I have to reactivate the system, but animations for example seem to keep running well without