Hybrid renderer package got available recently in package manager. Has anyone tried it out yet? Looking at code it seems really interesting, as I was thinking about re-writing some of my decal system into ECS. Got me some ideas on how to properly hook the systems to cameras and the Unity's API. Although, it got me thinking why the Graphics API instead of CommandBuffer? Also, it would be nice to see some benchmarks against default render system (but it might be too early in development for this).