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Hybrid Renderer

Discussion in 'Graphics for ECS' started by kite3h, Mar 9, 2021.

  1. kite3h

    kite3h

    Joined:
    Aug 27, 2012
    Posts:
    197


    It has the same bone structure and the same skin. Just different shader and ECS hybrid renderer.

    The hybrid renderer seems to have various possibilities in the future.

    Wouldn't it be possible to process hundreds of thousands or millions of characters by creating a buffer for each frame and changing skinmatrix index?

    that shader is simple.

    After recording the distance to the nearest bone to the vertex,
    Just push it in the direction of the middle angle of the bones.