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Hybrid Renderer V2 - Scene looks way too bright

Discussion in 'Graphics for ECS' started by Kowarenai, Feb 11, 2021.

  1. Kowarenai

    Kowarenai

    Joined:
    May 27, 2019
    Posts:
    14
    I've had a go at upgrading from V1 to V2 and it made the scene way too bright on Windows (equivalent to increasing the intensity of the directional light by about 3x). This probably did not appear in editor or when building for android. I tried changing the quality settings to match the android ones but that didn't work either.

    For now I'm just going to stick with V1, but does anybody have an idea about what may have caused this? Thanks
     
  2. tertle

    tertle

    Joined:
    Jan 25, 2011
    Posts:
    3,759
    HDRP or URP
     
  3. Kowarenai

    Kowarenai

    Joined:
    May 27, 2019
    Posts:
    14
    URP
     
  4. jdtec

    jdtec

    Joined:
    Oct 25, 2017
    Posts:
    302
    I get this regularly with URP & HybridV2. Sometimes the whole screen goes white on launch. A new domain reload makes it go away for a few dozen more iterations. Seems quite random.
     
  5. as_nau

    as_nau

    Joined:
    Oct 11, 2020
    Posts:
    30
    I also face this problem when using V2 with URP/ SimpleLit shader, even in the editor in "Game" tab while playing. Target platform is Android.

    normal.png bright.png
     
    Last edited: Feb 12, 2021