Is there any way to debug HR2 culling? For some reason, when I am switching from the Graphics.DrawMesh to HR2 rendering half of my planet is culled away on certain altitudes. (As you can see individual quads were culled, the problem is not in camera clipping planes) While near the surface everything is ok. It looks like the problem start appearing, when quads are 20-30 thousands units away. And it is always in one direction. In other direction culling works as expected. I am using a floating origin, so camera is always around the scene origin.