I think that there is a thread that brings this up, but I couldn't find it so I am going to post about it again. I noticed that shadows are black on objects rendered by the hybrid renderer when the SRP Batcher is enabled. This occurs with both the Lightweight RP and the Universal RP. Here is a simple example of the issue: SRP Batcher enabled (shadowed faces are black): SRP Batcher disabled (renders as expected): Should I file a bug report? Thanks.