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Hybrid renderer 2 performance slower than game objects

Discussion in 'Graphics for ECS' started by SunnySunshine, Nov 23, 2021.

  1. SunnySunshine

    SunnySunshine

    Joined:
    May 18, 2009
    Posts:
    976
    I found this case to be slower in hybrid renderer than with game objects. Thousands of objects, instanced, transparent material, lots of overdraw.

    As GameObjects:


    As entities:


    As GameObjects:


    As entities:
     
  2. DreamingImLatios

    DreamingImLatios

    Joined:
    Jun 3, 2017
    Posts:
    4,262
    Check your chunk occupancy in the entity debugger. I suspect it is pretty bad because the Hybrid Renderer currently doesn't have a great way to sort transparents without splitting each entity into its own batch.
     
  3. lic1227

    lic1227

    Joined:
    Jul 14, 2015
    Posts:
    41