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Bug Hybrid Renderer 0.51.0 il2cpp Not Correct on Android builds

Discussion in 'Graphics for ECS' started by BuzzJive, Jul 21, 2022.

  1. BuzzJive

    BuzzJive

    Joined:
    Mar 6, 2014
    Posts:
    75
    On Unity 2021.3.6, Android il2cpp VR Quest builds the Hybrid renderer does not work properly. It won't render subscenes and it won't render spawned entities. The submitted project is based on the Hybrid Renderer samples. It works as expected with these same packages on Unity 2020.3.30 (which uses URP 10.x, where this uses 12.x).

    I have reported this issue as IN-10953 - Hybrid Renderer 0.51.0 IL2CPP Not Correct on Android builds
     
  2. BuzzJive

    BuzzJive

    Joined:
    Mar 6, 2014
    Posts:
    75
    I tried Unity 2021.3.8 with 0.51.1 and it is still broken. I've re-verified that all settings are expected, such as Vulkan on Android.

    Definitely hoping somebody will look at this or give some kind of expectation here. Hoping to not have to wait for 1.0 and hope this got fixed along the way.
     
  3. Elapotp

    Elapotp

    Joined:
    May 14, 2014
    Posts:
    98