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Hybrid ECS - Game Object updates

Discussion in 'Entity Component System' started by shotoutgames, Nov 23, 2018.

  1. shotoutgames

    shotoutgames

    Joined:
    Dec 29, 2013
    Posts:
    290
    I'm experimenting with Hybrid ECS.
    Simple question maybe.
    I have system that moves the player entities with OnUpdate as expected. However I currently need to use OnAnimatorMove and LateUpdate. How do I properly implement these.???
    Thanks
     
  2. Deleted User

    Deleted User

    Guest

    For the LateUpdate put your system in update order [UpdateInGroup(typeof(LateUpdate))]

    For OnAnimatorMove I would suggest reactive system.