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Question Hundreds of override controllers?

Discussion in 'Animation' started by WizardHowell, Dec 18, 2023.

  1. WizardHowell

    WizardHowell

    Joined:
    Aug 11, 2023
    Posts:
    7
    Hey. In my game I want to have hundreds of NPCs, all behaving similarly, but with different sprites of course. So they would use the same animation controller, but with different clips.

    My question is, does this mean I have to generate all those clips, and then tie them to all those override controllers? Is there a way to just use one controller? And even use only a set of clips, from which I can swap the sprites at runtime or something?