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Assets humanRemake

Discussion in 'Works In Progress - Archive' started by dibdab, Sep 25, 2018.

  1. dibdab

    dibdab

    Joined:
    Jul 5, 2011
    Posts:
    976
    man02.jpg
    got the workflow down now to

    of getting makehuman characters into unity3D

    with reduced polycount : 6k tris (the default makehuman model polycount is 26k)
    less drawcalls (batches) by combined clothes
    and redone T-pose to ensure best retargeting quality and natural looking animations

    02full.gif
     
  2. dibdab

    dibdab

    Joined:
    Jul 5, 2011
    Posts:
    976
    rigged to mixamo skeleton 65
    01fingers.gif 02a.gif 01b.gif
    01a.gif 01c.gif
     
  3. dibdab

    dibdab

    Joined:
    Jul 5, 2011
    Posts:
    976
    woman01.jpg

    ux01.jpg
     
    Last edited: Sep 26, 2018
  4. dibdab

    dibdab

    Joined:
    Jul 5, 2011
    Posts:
    976
    ux01a.gif
    01d.gif 01e.gif
    u0102.gif u0102b.gif
     
    Last edited: Sep 26, 2018