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Question Humanoid unnecessarily locks in between bones

Discussion in 'Animation' started by Framehacker, Mar 13, 2022.

  1. Framehacker


    Jan 30, 2020

    I have a humanoid rig with an animation, to be able to have some offeset for adjustments i created in bones between the root bone and the hip bone. None of this bones is configured in the humanoid configuration nor have a keyframe in the animation, but still unity lock this bones if an animation is played.

    Is there any way to unlock this bones?