Is it possible to get a humanoid Rig in unity to animate extra bones that aren't set on the humanoid rig in unity? We have a few extra bones we need to animate on our character but I'd also like to take advantage of the humanoid 'Mirror' functionality. The extra bones we want to animate are weapon attachment points and also a helmet attachment point (that bobs around when the character runs so we can't just attach it to the head). We've also got a couple extra bones in the face of our character to move his eyebrows and get a little more expression going. It seems odd to me that the Humanoid Rig can't handle extra bones as this seems severely limiting to anyone that wants to use it for a character that has a tail or a hair or anything like that... Is there something I'm missing? Or is it simply not possible to have animating bones that aren't part of the standard Unity Humanoid Rig. P.S. I know I can use a Generic Rig but this means I cannot use the Mirror function in the Animator and I'll need to double up on all our animations on import... increasing data and making the animator controller more complex so if i can use a humanoid I'd like to.