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Humanoid Rig with extra bone animation Error

Discussion in 'Animation' started by Hsinlin-Huang, Mar 21, 2018.

  1. Hsinlin-Huang

    Hsinlin-Huang

    Joined:
    May 4, 2015
    Posts:
    2
    I have a problem. When my skeleton animation has extra bones in humanoid rig, the animation is not the same as generic . The extra bones position and rotation is wrong in humanoid rig. Someone has the same problem ? and how to solve it?

    Attached is reproducible unity projects
     

    Attached Files:

  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Create a avatar mask to exclude the extra bones. This is detailed in the documentation and animation learning videos.
     
  3. Hsinlin-Huang

    Hsinlin-Huang

    Joined:
    May 4, 2015
    Posts:
    2