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Bug Humanoid Rig: Load Mapping ignores hand bones

Discussion in '2020.1 Beta' started by JohnHudeski, Oct 24, 2019.

  1. JohnHudeski

    JohnHudeski

    Joined:
    Nov 18, 2017
    Posts:
    126
    As the title says. I don't know if I should add anything extra
    The mapping works on the body and head.


    Oh boy. I must be running a cursed build
    When I apply changes to the hand section of the rig sometimes it removes random bones
     
    Last edited: Oct 24, 2019
  2. OlivierDionne

    OlivierDionne

    Unity Technologies

    Joined:
    Apr 6, 2018
    Posts:
    7
    Would be great if you could submit a bug report for this issue in order for us to replicate and fix the problem. Thanks!
     
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