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Humanoid Not Working

Discussion in 'Animation Rigging' started by KaidaStudios, Dec 20, 2019.

  1. KaidaStudios

    KaidaStudios

    Joined:
    Aug 4, 2017
    Posts:
    34
    Hey everyone! I understand the concept and everything great, however, whenever I attach the animator and rig builder to my player, I get a warning on my animator saying "binding: root.2, etc" all cannot be played because a generic clip is basically trying to play on my humanoid.

    I think what I've gathered is that the rigging is playing the changes with a generic type animation and it's getting blocked. My character flys around the map when this is active, when the animator is off, the character acts as it should.

    Am I just misunderstanding that this only works with generic? Or am I having another issue with setting a humanoid up?
     
  2. simonbz

    simonbz

    Unity Technologies

    Joined:
    Sep 28, 2015
    Posts:
    295
    Hi,

    You can safely ignore those warnings. Those were added to warn of animated transforms conflicting with the humanoid hierarchy in an animation clip. However, Animation Rigging applies as a post-process to animation after humanoid curves have been converted back to transforms. We need to update this warning eventually to take that into account.

    Otherwise, humanoid hierarchies should also work with Animation Rigging. Are there any warnings or errors in the console when you go into playmode with this character setup?

    We fixed several issues recently that may be related:
    https://issuetracker.unity3d.com/is...-with-humanoid-character-introduces-an-offset
    https://issuetracker.unity3d.com/is...ted-humanoid-animator-hierarchy-does-not-work
     
    joaoborks likes this.