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Humanoid model bends incorrectly with bones.

Discussion in 'Getting Started' started by testingscript64, Jun 26, 2019.

  1. testingscript64

    testingscript64

    Joined:
    Mar 6, 2015
    Posts:
    8
    Hello,
    I am trying to create a custom avatar for VRChat, using Unity (v2017.4.28f1).
    The problem I have in particular is how the model deforms in lieu of its rig pose. If I view the model in the Avatar Configuration environment, or if I attempt to move one of its bones in a scene, the model bends incorrectly.

    All I want to know is if there are any telltale signs of a particular thing I need to fix in 3DS Max. To clarify, I'm not asking for help on actually fixing the model, but finding out the issue behind it.

    If I can get a concise answer, I will be able to further elaborate the subject on Autodesk forums.

    I have provided pictures of the problem:

    Model outside Unity's Avatar Configuration and within a scene (default pose)

    Model inside Unity's Avatar Configuration interface (T-Pose)
     
  2. testingscript64

    testingscript64

    Joined:
    Mar 6, 2015
    Posts:
    8
    Update: I think I fixed the problem myself. All I had to do was redo the model's rigging in 3DS Max, replace the corrupt envelope with a new one, and map the weights.