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Humanoid + fingers

Discussion in 'Animation' started by ArachnidAnimal, Jun 27, 2019.

  1. ArachnidAnimal

    ArachnidAnimal

    Joined:
    Mar 3, 2015
    Posts:
    1,835
    I created a humanoid and imported into Unity. Set up the rig so the model appears to be working.
    https://docs.unity3d.com/Manual/InverseKinematics.html

    What about the fingers?
    The humanoid rig setup has the fingers setup, but I don't see anyway to actually control them like the IK control for the arms, legs, and head.
    Do I need to import the animations for the fingers, or is there some other tool or functionality I can use?
    What is the purpose of configuring the humanoid to include the fingers?
    Thanks
     
  2. dibdab

    dibdab

    Joined:
    Jul 5, 2011
    Posts:
    976
    you can use humanPose
    I think an example is here in the package

    or you can have an animation layer for the hand fingers
    and play animation for them
     
    ArachnidAnimal likes this.