I created a humanoid and imported into Unity. Set up the rig so the model appears to be working. https://docs.unity3d.com/Manual/InverseKinematics.html What about the fingers? The humanoid rig setup has the fingers setup, but I don't see anyway to actually control them like the IK control for the arms, legs, and head. Do I need to import the animations for the fingers, or is there some other tool or functionality I can use? What is the purpose of configuring the humanoid to include the fingers? Thanks
you can use humanPose I think an example is here in the package or you can have an animation layer for the hand fingers and play animation for them