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Bug Humanoid changes animation and messes with Twist Correction.

Discussion in 'Animation Rigging' started by Ward_L, Jun 10, 2021.

  1. Ward_L

    Ward_L

    Joined:
    Jun 3, 2017
    Posts:
    16
    Hello,
    I found that using Humanoid changes the animation and by doing that even if the leg bone is visually in the same place in play, it does so using different rotation values and this messes up the Twist Correction constraint.

    For context, using Generic I do not get that issue and both twist nodes are direct children of the leg bone.

    I will try with a multi-rotation constraint on each twist nodes to get the desired result. But I thought sharing that could help others. And maybe someone knows a solution.
    Cheers.
     

    Attached Files:

  2. simonbz

    simonbz

    Unity Technologies

    Joined:
    Sep 28, 2015
    Posts:
    295
  3. Ward_L

    Ward_L

    Joined:
    Jun 3, 2017
    Posts:
    16
    Thank you for the answer.