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Humanoid Avatar mess up Animations

Discussion in 'Animation' started by Nik-Space, Sep 17, 2015.

  1. Nik-Space

    Nik-Space

    Joined:
    Mar 21, 2013
    Posts:
    4
    I have few animation that when i have my model on Humanoid and the Root Motion is off the rotations on Pelvis and Chest are gone.
    My avatar configurations are correct. When i turn on root motion the animation works correctly but i don't wont the model to move from the root motion.

    So when i have it on Generic it works perfectly. But i lose the mirror option and i can't use other humanoid animations if i want to.
    I saw that others have the same issue but not any solution about that.

    On this video i think she has the same exactly issue with me:


    Also i don't have any Import Messages.
    The animations are separate FBX files (made for this specific model) and Copy the Avatar from my base model that it's just a T-Pose animation.



    What you say should i stay on generic and make the mirrored animation on the 3rd party animation program?
    Or keep looking for a solution? Because i can't find anything else on this.
    That's why the post...
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Did you find a solution for this in Unity or end up using generic and mirroring animation in 3D app?