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Humanoid and Animation Layer for Cloth/Hair

Discussion in 'Animation' started by GlitchInTheMatrix, Oct 20, 2014.

  1. GlitchInTheMatrix

    GlitchInTheMatrix

    Joined:
    Apr 12, 2010
    Posts:
    285
    Hi everyone!

    Im trying to found a good work flow using Humanoid and Animation Layers inside my Controller.

    - I have the same bone structure with the same names for over 20 characters, and have extra bones in some of them for control cloth and hair.

    - So I share the run, walk, jump and other motions but I want to animate the extra bones.

    I animated them separately. My question is,

    Is possible add an animation layer for the hair and cloth if I use Humanoid and animation controller ? Maybe using any kind of bone mask or animation layer?

    thanks for advance!
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Hey Ratonmalo did you come up with a working solution to your character and cloth workflow?

    I'm generally interested. This is something I foresee me encountering in the future.

    Thanks for the reply.
     
  3. GlitchInTheMatrix

    GlitchInTheMatrix

    Joined:
    Apr 12, 2010
    Posts:
    285
    Hey, I couldn't so finally got in Asset Store a solution.
    "Dynamic Bone", you can set easily bones with dynamic. Is a very light solution even if is for smartphone.

    I moving 30 characters with cloth and hair online and still in 60fps.
    The only problem with this is the collision system that is pretty basic and can say that suck a bit.
    Anyway is the only solution Quality/Performance I found at the moment.
     
    theANMATOR2b likes this.